C#實(shí)現(xiàn)的24點(diǎn)游戲?qū)嵗斀?/h1>
更新時(shí)間:2015年08月14日 11:38:28 作者:北風(fēng)其涼
這篇文章主要介紹了C#實(shí)現(xiàn)的24點(diǎn)游戲,較為詳細(xì)的分析了24點(diǎn)游戲的算法原理與實(shí)現(xiàn)技巧,具有一定參考借鑒價(jià)值,需要的朋友可以參考下
本文實(shí)例分析了C#實(shí)現(xiàn)的24點(diǎn)游戲。分享給大家供大家參考。具體如下:
1. 24點(diǎn)游戲規(guī)則及算法
規(guī)則:給出4個(gè)自然數(shù),找出能夠求出24的四則運(yùn)算式,要求數(shù)字不能重復(fù)使用
分析:
本算法是一種暴力求解法:
給出任意兩個(gè)數(shù)字,可以進(jìn)行6種四則運(yùn)算,求出最多6個(gè)值。以數(shù)字a和b為例,有:
加(a+b)、減(a-b)、被減(b-a)、乘以(a*b)、除以(a/b)和除(b/a)
abcd共計(jì)四個(gè)數(shù),如果順序固定,則有5種計(jì)算順序(★代表上面6種四則運(yùn)算中的一種):
((a★b)★c)★d、(a★b)★(c★d)、(a★(b★c))★d、a★((b★c)★d)、a★(b★(c★d))
給出的四個(gè)數(shù)字,n1n2n3n4,有4*3*2=24種全排列的方法
2. 相關(guān)函數(shù)
/// <summary>
/// 判斷abcd四個(gè)數(shù)進(jìn)行任意四則運(yùn)算后能不能得出24,每個(gè)數(shù)字只能用一次
/// </summary>
/// <param name="a">數(shù)字a</param>
/// <param name="b">數(shù)字b</param>
/// <param name="c">數(shù)字c</param>
/// <param name="d">數(shù)字d</param>
/// <param name="expression"></param>
/// <returns></returns>
private static bool Try24(int a, int b, int c, int d, ref string expression)
{
//a字頭
if (TryEach(a, b, c, d, ref expression)) return true;
if (TryEach(a, b, d, c, ref expression)) return true;
if (TryEach(a, c, b, d, ref expression)) return true;
if (TryEach(a, c, d, b, ref expression)) return true;
if (TryEach(a, d, b, c, ref expression)) return true;
if (TryEach(a, d, c, b, ref expression)) return true;
//b字頭
if (TryEach(b, a, c, d, ref expression)) return true;
if (TryEach(b, a, d, c, ref expression)) return true;
if (TryEach(b, c, a, d, ref expression)) return true;
if (TryEach(b, c, d, a, ref expression)) return true;
if (TryEach(b, d, a, c, ref expression)) return true;
if (TryEach(b, d, c, a, ref expression)) return true;
//c字頭
if (TryEach(c, a, b, d, ref expression)) return true;
if (TryEach(c, a, d, b, ref expression)) return true;
if (TryEach(c, b, a, c, ref expression)) return true;
if (TryEach(c, b, c, a, ref expression)) return true;
if (TryEach(c, d, a, b, ref expression)) return true;
if (TryEach(c, d, b, a, ref expression)) return true;
//d字頭
if (TryEach(d, a, b, c, ref expression)) return true;
if (TryEach(d, a, c, b, ref expression)) return true;
if (TryEach(d, b, a, c, ref expression)) return true;
if (TryEach(d, b, c, a, ref expression)) return true;
if (TryEach(d, c, a, b, ref expression)) return true;
if (TryEach(d, c, b, a, ref expression)) return true;
return false;
}
/// <summary>
/// 判斷指定順序的四個(gè)數(shù)abcd進(jìn)行任意四則運(yùn)算后能不能得出24,每個(gè)數(shù)字只能用一次
/// </summary>
/// <param name="a">數(shù)字1</param>
/// <param name="b">數(shù)字2</param>
/// <param name="c">數(shù)字3</param>
/// <param name="d">數(shù)字4</param>
/// <param name="expression"></param>
/// <returns></returns>
private static bool TryEach(int a, int b, int c, int d, ref string expression)
{
expression = "";
//兩個(gè)數(shù)可以做6種運(yùn)算:加、減、被減、乘以、除以、除
//四個(gè)數(shù)共可以進(jìn)行6*6*6=216種不同次序的四則運(yùn)算
//初始化數(shù)組
for (int i = 0; i < 6 * 6 * 6; i++)
{
//a與b間的運(yùn)算符:i / 36
//b與c間的運(yùn)算符:i % 36 / 6
//c與d間的運(yùn)算符:i % 6
//1.運(yùn)算順序:a和b,再和c,再和d
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(a, b, i / 36, ref expression1);
int temp2 = ResultOf(temp1, c, i % 36 / 6, ref expression2, expression1);
int result = ResultOf(temp2, d, i % 6, ref expression, expression2);
if (result == 24) return true;
}
//2.運(yùn)算順序:a和b,c和d,前面部分和后面部分
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(a, b, i / 36, ref expression1);
int temp2 = ResultOf(c, d, i % 6, ref expression2);
int result = ResultOf(temp1, temp2, i % 36 / 6,
ref expression, expression1, expression2);
if (result == 24) return true;
}
//3.運(yùn)算順序:b和c運(yùn)算,再與a運(yùn)算,再與d運(yùn)算
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(b, c, i % 36 / 6, ref expression1);
int temp2 = ResultOf(a, temp1, i / 36, ref expression2, "", expression1);
int result = ResultOf(temp2, d, i % 6, ref expression, expression2);
if (result == 24) return true;
}
//4.運(yùn)算順序:b和c運(yùn)算,再與d運(yùn)算,再與a運(yùn)算
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(b, c, i % 36 / 6, ref expression1);
int temp2 = ResultOf(temp1, d, i % 6, ref expression2, expression1);
int result = ResultOf(a, temp2, i / 36, ref expression, "", expression2);
if (result == 24) return true;
}
//5.運(yùn)算順序:c和d運(yùn)算,再和b運(yùn)算,再和a運(yùn)算
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(c, d, i % 6, ref expression1);
int temp2 = ResultOf(b, temp1, i % 36 / 6, ref expression2, "", expression1);
int result = ResultOf(a, temp2, i / 36, ref expression, "", expression2);
if (result == 24) return true;
}
}
expression = "Abandoned";
return false;
}
/// <summary>
/// 求兩數(shù)進(jìn)行某一四則運(yùn)算后的結(jié)果
/// </summary>
/// <param name="x">數(shù)字1</param>
/// <param name="y">數(shù)字2</param>
/// <param name="method">(0-5分別代表:加、減、被減、乘以、除以、除)</param>
/// <param name="expression">返回的表達(dá)式</param>
/// <param name="expressionLeft">數(shù)字1表達(dá)式</param>
/// <param name="expressionRight">數(shù)字2表達(dá)式</param>
/// <returns></returns>
private static int ResultOf(int x, int y, int method,
ref string expression, string expressionLeft = "", string expressionRight = "")
{
//左右表達(dá)式之前被判定為無(wú)效則不計(jì)算,除數(shù)為0時(shí)不計(jì)算
if (expressionLeft == "Abandoned" || expressionRight == "Abandoned" ||
(x == 0 && method == 5) || (y == 0 && method == 4))
{
expression = "Abandoned";
return -1;
}
int result = 0;
switch (method)
{
case 0:
{
//加
result = x + y;
expression = string.Format("{0}+{1}",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 1:
{
//減
result = x - y;
expression = string.Format("{0}-{1}",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 2:
{
//被減
result = y - x;
expression = string.Format("{1}-{0}",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 3:
{
//乘以
result = x * y;
expression = string.Format("({0})*({1})",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 4:
{
//除以
if (x % y == 0)
{
result = x / y;
expression = string.Format("({0})/({1})",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
else
{
expression = "Abandoned";
}
}
break;
case 5:
{
//除
if (y % x == 0)
{
result = y / x;
expression = string.Format("({1})/({0})",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
else
{
expression = "Abandoned";
}
}
break;
}
//運(yùn)算不合法,則返回-1,表達(dá)式為Abandoned,
if (expression == "Abandoned")
{
return -1;
}
return result;
}
3. Main函數(shù)調(diào)用
static void Main(string[] args)
{
string s = "";
bool try24;
try24 = Try24(1, 2, 3, 4, ref s); Console.WriteLine("1,2,3,4: " + s);
try24 = Try24(1, 3, 5, 7, ref s); Console.WriteLine("1,3,5,7: " + s);
try24 = Try24(2, 3, 6, 4, ref s); Console.WriteLine("2,3,6,4: " + s);
try24 = Try24(5, 7, 9, 4, ref s); Console.WriteLine("5,7,9,4: " + s);
try24 = Try24(6, 3, 4, 5, ref s); Console.WriteLine("6,3,4,5: " + s);
try24 = Try24(9, 5, 2, 7, ref s); Console.WriteLine("9,5,2,7: " + s);
try24 = Try24(4, 9, 8, 3, ref s); Console.WriteLine("4,9,8,3: " + s);
try24 = Try24(4, 9, 8, 2, ref s); Console.WriteLine("4,9,8,2: " + s);
try24 = Try24(10, 10, 10, 10, ref s); Console.WriteLine("10,10,10,10: " + s);
Console.ReadLine();
}
4. 程序運(yùn)行結(jié)果:

希望本文所述對(duì)大家的C#程序設(shè)計(jì)有所幫助。
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最新評(píng)論
本文實(shí)例分析了C#實(shí)現(xiàn)的24點(diǎn)游戲。分享給大家供大家參考。具體如下:
1. 24點(diǎn)游戲規(guī)則及算法
規(guī)則:給出4個(gè)自然數(shù),找出能夠求出24的四則運(yùn)算式,要求數(shù)字不能重復(fù)使用
分析:
本算法是一種暴力求解法:
給出任意兩個(gè)數(shù)字,可以進(jìn)行6種四則運(yùn)算,求出最多6個(gè)值。以數(shù)字a和b為例,有:
加(a+b)、減(a-b)、被減(b-a)、乘以(a*b)、除以(a/b)和除(b/a)
abcd共計(jì)四個(gè)數(shù),如果順序固定,則有5種計(jì)算順序(★代表上面6種四則運(yùn)算中的一種):
((a★b)★c)★d、(a★b)★(c★d)、(a★(b★c))★d、a★((b★c)★d)、a★(b★(c★d))
給出的四個(gè)數(shù)字,n1n2n3n4,有4*3*2=24種全排列的方法
2. 相關(guān)函數(shù)
/// <summary>
/// 判斷abcd四個(gè)數(shù)進(jìn)行任意四則運(yùn)算后能不能得出24,每個(gè)數(shù)字只能用一次
/// </summary>
/// <param name="a">數(shù)字a</param>
/// <param name="b">數(shù)字b</param>
/// <param name="c">數(shù)字c</param>
/// <param name="d">數(shù)字d</param>
/// <param name="expression"></param>
/// <returns></returns>
private static bool Try24(int a, int b, int c, int d, ref string expression)
{
//a字頭
if (TryEach(a, b, c, d, ref expression)) return true;
if (TryEach(a, b, d, c, ref expression)) return true;
if (TryEach(a, c, b, d, ref expression)) return true;
if (TryEach(a, c, d, b, ref expression)) return true;
if (TryEach(a, d, b, c, ref expression)) return true;
if (TryEach(a, d, c, b, ref expression)) return true;
//b字頭
if (TryEach(b, a, c, d, ref expression)) return true;
if (TryEach(b, a, d, c, ref expression)) return true;
if (TryEach(b, c, a, d, ref expression)) return true;
if (TryEach(b, c, d, a, ref expression)) return true;
if (TryEach(b, d, a, c, ref expression)) return true;
if (TryEach(b, d, c, a, ref expression)) return true;
//c字頭
if (TryEach(c, a, b, d, ref expression)) return true;
if (TryEach(c, a, d, b, ref expression)) return true;
if (TryEach(c, b, a, c, ref expression)) return true;
if (TryEach(c, b, c, a, ref expression)) return true;
if (TryEach(c, d, a, b, ref expression)) return true;
if (TryEach(c, d, b, a, ref expression)) return true;
//d字頭
if (TryEach(d, a, b, c, ref expression)) return true;
if (TryEach(d, a, c, b, ref expression)) return true;
if (TryEach(d, b, a, c, ref expression)) return true;
if (TryEach(d, b, c, a, ref expression)) return true;
if (TryEach(d, c, a, b, ref expression)) return true;
if (TryEach(d, c, b, a, ref expression)) return true;
return false;
}
/// <summary>
/// 判斷指定順序的四個(gè)數(shù)abcd進(jìn)行任意四則運(yùn)算后能不能得出24,每個(gè)數(shù)字只能用一次
/// </summary>
/// <param name="a">數(shù)字1</param>
/// <param name="b">數(shù)字2</param>
/// <param name="c">數(shù)字3</param>
/// <param name="d">數(shù)字4</param>
/// <param name="expression"></param>
/// <returns></returns>
private static bool TryEach(int a, int b, int c, int d, ref string expression)
{
expression = "";
//兩個(gè)數(shù)可以做6種運(yùn)算:加、減、被減、乘以、除以、除
//四個(gè)數(shù)共可以進(jìn)行6*6*6=216種不同次序的四則運(yùn)算
//初始化數(shù)組
for (int i = 0; i < 6 * 6 * 6; i++)
{
//a與b間的運(yùn)算符:i / 36
//b與c間的運(yùn)算符:i % 36 / 6
//c與d間的運(yùn)算符:i % 6
//1.運(yùn)算順序:a和b,再和c,再和d
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(a, b, i / 36, ref expression1);
int temp2 = ResultOf(temp1, c, i % 36 / 6, ref expression2, expression1);
int result = ResultOf(temp2, d, i % 6, ref expression, expression2);
if (result == 24) return true;
}
//2.運(yùn)算順序:a和b,c和d,前面部分和后面部分
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(a, b, i / 36, ref expression1);
int temp2 = ResultOf(c, d, i % 6, ref expression2);
int result = ResultOf(temp1, temp2, i % 36 / 6,
ref expression, expression1, expression2);
if (result == 24) return true;
}
//3.運(yùn)算順序:b和c運(yùn)算,再與a運(yùn)算,再與d運(yùn)算
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(b, c, i % 36 / 6, ref expression1);
int temp2 = ResultOf(a, temp1, i / 36, ref expression2, "", expression1);
int result = ResultOf(temp2, d, i % 6, ref expression, expression2);
if (result == 24) return true;
}
//4.運(yùn)算順序:b和c運(yùn)算,再與d運(yùn)算,再與a運(yùn)算
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(b, c, i % 36 / 6, ref expression1);
int temp2 = ResultOf(temp1, d, i % 6, ref expression2, expression1);
int result = ResultOf(a, temp2, i / 36, ref expression, "", expression2);
if (result == 24) return true;
}
//5.運(yùn)算順序:c和d運(yùn)算,再和b運(yùn)算,再和a運(yùn)算
{
string expression1 = "", expression2 = "";
int temp1 = ResultOf(c, d, i % 6, ref expression1);
int temp2 = ResultOf(b, temp1, i % 36 / 6, ref expression2, "", expression1);
int result = ResultOf(a, temp2, i / 36, ref expression, "", expression2);
if (result == 24) return true;
}
}
expression = "Abandoned";
return false;
}
/// <summary>
/// 求兩數(shù)進(jìn)行某一四則運(yùn)算后的結(jié)果
/// </summary>
/// <param name="x">數(shù)字1</param>
/// <param name="y">數(shù)字2</param>
/// <param name="method">(0-5分別代表:加、減、被減、乘以、除以、除)</param>
/// <param name="expression">返回的表達(dá)式</param>
/// <param name="expressionLeft">數(shù)字1表達(dá)式</param>
/// <param name="expressionRight">數(shù)字2表達(dá)式</param>
/// <returns></returns>
private static int ResultOf(int x, int y, int method,
ref string expression, string expressionLeft = "", string expressionRight = "")
{
//左右表達(dá)式之前被判定為無(wú)效則不計(jì)算,除數(shù)為0時(shí)不計(jì)算
if (expressionLeft == "Abandoned" || expressionRight == "Abandoned" ||
(x == 0 && method == 5) || (y == 0 && method == 4))
{
expression = "Abandoned";
return -1;
}
int result = 0;
switch (method)
{
case 0:
{
//加
result = x + y;
expression = string.Format("{0}+{1}",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 1:
{
//減
result = x - y;
expression = string.Format("{0}-{1}",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 2:
{
//被減
result = y - x;
expression = string.Format("{1}-{0}",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 3:
{
//乘以
result = x * y;
expression = string.Format("({0})*({1})",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
break;
case 4:
{
//除以
if (x % y == 0)
{
result = x / y;
expression = string.Format("({0})/({1})",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
else
{
expression = "Abandoned";
}
}
break;
case 5:
{
//除
if (y % x == 0)
{
result = y / x;
expression = string.Format("({1})/({0})",
expressionLeft == "" ? x.ToString() : expressionLeft,
expressionRight == "" ? y.ToString() : expressionRight);
}
else
{
expression = "Abandoned";
}
}
break;
}
//運(yùn)算不合法,則返回-1,表達(dá)式為Abandoned,
if (expression == "Abandoned")
{
return -1;
}
return result;
}
3. Main函數(shù)調(diào)用
static void Main(string[] args)
{
string s = "";
bool try24;
try24 = Try24(1, 2, 3, 4, ref s); Console.WriteLine("1,2,3,4: " + s);
try24 = Try24(1, 3, 5, 7, ref s); Console.WriteLine("1,3,5,7: " + s);
try24 = Try24(2, 3, 6, 4, ref s); Console.WriteLine("2,3,6,4: " + s);
try24 = Try24(5, 7, 9, 4, ref s); Console.WriteLine("5,7,9,4: " + s);
try24 = Try24(6, 3, 4, 5, ref s); Console.WriteLine("6,3,4,5: " + s);
try24 = Try24(9, 5, 2, 7, ref s); Console.WriteLine("9,5,2,7: " + s);
try24 = Try24(4, 9, 8, 3, ref s); Console.WriteLine("4,9,8,3: " + s);
try24 = Try24(4, 9, 8, 2, ref s); Console.WriteLine("4,9,8,2: " + s);
try24 = Try24(10, 10, 10, 10, ref s); Console.WriteLine("10,10,10,10: " + s);
Console.ReadLine();
}
4. 程序運(yùn)行結(jié)果:

希望本文所述對(duì)大家的C#程序設(shè)計(jì)有所幫助。
- C#實(shí)現(xiàn)的二維數(shù)組排序算法示例
- C#七大經(jīng)典排序算法系列(上)
- C#實(shí)現(xiàn)冒泡排序算法的代碼示例
- C#中哈希表(HashTable)用法實(shí)例詳解(添加/移除/判斷/遍歷/排序等)
- 逐步講解快速排序算法及C#版的實(shí)現(xiàn)示例
- C#使用IComparer自定義List類(lèi)實(shí)現(xiàn)排序的方法
- C#雙向鏈表LinkedList排序?qū)崿F(xiàn)方法
- C#實(shí)現(xiàn)簡(jiǎn)易猜數(shù)字游戲
- C#實(shí)現(xiàn)五子棋游戲
- C#實(shí)現(xiàn)微信跳一跳小游戲的自動(dòng)跳躍助手開(kāi)發(fā)實(shí)戰(zhàn)
- 詳解從零開(kāi)始---用C#制作掃雷游戲
- 基于C#實(shí)現(xiàn)俄羅斯方塊游戲
- C#貪吃蛇游戲?qū)崿F(xiàn)分析
- C#面向?qū)ο缶幊讨氯螒驅(qū)崿F(xiàn)方法
- C#代碼實(shí)現(xiàn)撲克牌排序的幾種方式
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