C#繪制中國(guó)國(guó)旗的方法
本文實(shí)例講述了C#繪制中國(guó)國(guó)旗的方法。分享給大家供大家參考。具體如下:
程序運(yùn)行截圖:

中國(guó)國(guó)旗被定義在《GB:12982-2004》中,以下是從維基百科條目中華人民共和國(guó)國(guó)旗中截的一張圖,標(biāo)出了五顆星大致的位置。

建立一個(gè)空的C# Windows窗體應(yīng)用程序,窗體取名FormMain,在窗體中放一個(gè)PictureBox,取名為picFlagOfChina,并將Dock屬性設(shè)置為Fill。程序代碼中用到了窗體事件Load和Resize,程序代碼如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ChineseFlag
{
public partial class FormMain : Form
{
public FormMain()
{
InitializeComponent();
}
private void FormMain_Load(object sender, EventArgs e)
{
PaintFlag();
}
//修改窗體大小時(shí)發(fā)生
private void FormMain_Resize(object sender, EventArgs e)
{
PaintFlag();
}
/// <summary>
/// 在圖片框 picFlagOfChina 中繪制國(guó)旗
/// </summary>
private void PaintFlag()
{
picFlagOfChina.BackColor = Color.Red;
picFlagOfChina.Image = new Bitmap(
picFlagOfChina.Width, picFlagOfChina.Height);
Graphics g = Graphics.FromImage(picFlagOfChina.Image);
Point[] p = new Point[] { };
p = PentacleA(this.Width, this.Height);
g.FillPolygon(Brushes.Yellow, p);
p = PentacleB(this.Width, this.Height);
g.FillPolygon(Brushes.Yellow, p);
p = PentacleC(this.Width, this.Height);
g.FillPolygon(Brushes.Yellow, p);
p = PentacleD(this.Width, this.Height);
g.FillPolygon(Brushes.Yellow, p);
p = PentacleE(this.Width, this.Height);
g.FillPolygon(Brushes.Yellow, p);
}
//大星
private Point[] PentacleA(int width, int height)
{
return new Point[]
{
new Point((int)(width / 30.0 * 5), (int)(height / 20.0 * 2)),
new Point((int)(width / 30.0 * 5.7), (int)(height / 20.0 * 4.1)),
new Point((int)(width / 30.0 * 8), (int)(height / 20.0 * 4.1)),
new Point((int)(width / 30.0 * 6), (int)(height / 20.0 * 5.3)),
new Point((int)(width / 30.0 * 6.8), (int)(height / 20.0 * 7.3)),
new Point((int)(width / 30.0 * 5), (int)(height / 20.0 * 6.1)),
new Point((int)(width / 30.0 * 3.2), (int)(height / 20.0 * 7.3)),
new Point((int)(width / 30.0 * 4), (int)(height / 20.0 * 5.3)),
new Point((int)(width / 30.0 * 2), (int)(height / 20.0 * 4.1)),
new Point((int)(width / 30.0 * 4.3), (int)(height / 20.0 * 4.1)),
};
}
//工人星
private Point[] PentacleB(int width, int height)
{
return new Point[]
{
new Point((int)(width / 30.0 * 9.2), (int)(height / 20.0 * 2.5)),
new Point((int)(width / 30.0 * 9.6), (int)(height / 20.0 * 2)),
new Point((int)(width / 30.0 * 9.3), (int)(height / 20.0 * 1.4)),
new Point((int)(width / 30.0 * 9.95), (int)(height / 20.0 * 1.7)),
new Point((int)(width / 30.0 * 10.45), (int)(height / 20.0 * 1.1)),
new Point((int)(width / 30.0 * 10.36), (int)(height / 20.0 * 1.85)),
new Point((int)(width / 30.0 * 11), (int)(height / 20.0 * 2.1)),
new Point((int)(width / 30.0 * 10.34), (int)(height / 20.0 * 2.25)),
new Point((int)(width / 30.0 * 10.3), (int)(height / 20.0 * 2.95)),
new Point((int)(width / 30.0 * 9.9), (int)(height / 20.0 * 2.3))
};
}
//農(nóng)民星
private Point[] PentacleC(int width, int height)
{
return new Point[]
{
new Point((int)(width / 30.0 * 11), (int)(height / 20.0 * 4.1)),
new Point((int)(width / 30.0 * 11.65), (int)(height / 20.0 * 3.8)),
new Point((int)(width / 30.0 * 11.55), (int)(height / 20.0 * 3.05)),
new Point((int)(width / 30.0 * 12.05), (int)(height / 20.0 * 3.6)),
new Point((int)(width / 30.0 * 12.7), (int)(height / 20.0 * 3.3)),
new Point((int)(width / 30.0 * 12.35), (int)(height / 20.0 * 3.98)),
new Point((int)(width / 30.0 * 12.9), (int)(height / 20.0 * 4.5)),
new Point((int)(width / 30.0 * 12.1), (int)(height / 20.0 * 4.3)),
new Point((int)(width / 30.0 * 11.8), (int)(height / 20.0 * 5)),
new Point((int)(width / 30.0 * 11.7), (int)(height / 20.0 * 4.2))
};
}
//小資星
private Point[] PentacleD(int width, int height)
{
return new Point[]
{
new Point((int)(width / 30.0 * 11.1), (int)(height / 20.0 * 6.7)),
new Point((int)(width / 30.0 * 11.8), (int)(height / 20.0 * 6.7)),
new Point((int)(width / 30.0 * 12), (int)(height / 20.0 * 6)),
new Point((int)(width / 30.0 * 12.2), (int)(height / 20.0 * 6.7)),
new Point((int)(width / 30.0 * 12.9), (int)(height / 20.0 * 6.7)),
new Point((int)(width / 30.0 * 12.35), (int)(height / 20.0 * 7.1)),
new Point((int)(width / 30.0 * 12.55), (int)(height / 20.0 * 7.8)),
new Point((int)(width / 30.0 * 12), (int)(height / 20.0 * 7.4)),
new Point((int)(width / 30.0 * 11.45), (int)(height / 20.0 * 7.8)),
new Point((int)(width / 30.0 * 11.65), (int)(height / 20.0 * 7.1))
};
}
//民資星(工人星向下平移7個(gè)單位)
private Point[] PentacleE(int width, int height)
{
return new Point[]
{
new Point((int)(width / 30.0 * 9.2), (int)(height / 20.0 * 9.5)),
new Point((int)(width / 30.0 * 9.6), (int)(height / 20.0 * 9)),
new Point((int)(width / 30.0 * 9.3), (int)(height / 20.0 * 8.4)),
new Point((int)(width / 30.0 * 9.95), (int)(height / 20.0 * 8.7)),
new Point((int)(width / 30.0 * 10.45), (int)(height / 20.0 * 8.1)),
new Point((int)(width / 30.0 * 10.36), (int)(height / 20.0 * 8.85)),
new Point((int)(width / 30.0 * 11), (int)(height / 20.0 * 9.1)),
new Point((int)(width / 30.0 * 10.34), (int)(height / 20.0 * 9.25)),
new Point((int)(width / 30.0 * 10.3), (int)(height / 20.0 * 9.95)),
new Point((int)(width / 30.0 * 9.9), (int)(height / 20.0 * 9.3))
};
}
}
}
希望本文所述對(duì)大家的C#程序設(shè)計(jì)有所幫助。
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