Enterprise Library for .NET Framework 2.0緩存使用實例
更新時間:2014年08月19日 16:18:21 投稿:shichen2014
這篇文章主要介紹了Enterprise Library for .NET Framework 2.0緩存使用實例,是進行項目開發(fā)時非常有用的功能,需要的朋友可以參考下
Enterprise Library for .NET Framework 2.0 是微軟發(fā)布的企業(yè)庫,它支持.NET Framework 2.0。并且由一系列的企業(yè)應(yīng)用程序塊來構(gòu)成。本文即以實例展示了Enterprise Library for .NET Framework 2.0緩存的使用方法,供大家參考。
關(guān)鍵代碼如下:
using Microsoft.Practices.EnterpriseLibrary.Caching;
using Microsoft.Practices.EnterpriseLibrary.Caching.Expirations;
using System;
namespace ETLUtilHelpV2
{
/// <summary>
/// Enterprise Library for .NET Framework 2.0 緩存工具類
/// </summary>
public class ETLCacheToolV2
{
/*
*在Caching Application Block中,主要提供以下四種保存緩存數(shù)據(jù)的途徑,
*分別是:內(nèi)存存儲(默認(rèn))、獨立存儲(Isolated Storage)、
*數(shù)據(jù)庫存儲(DataBase Cache Storage)和自定義存儲(Custom Cache Storage)。
*In-Memory:保存在內(nèi)存中。
*Isolated Storage Cache Store:系統(tǒng)將緩存的信息保存在獨立文件中(C:\Users\<<user name>>\AppData\Local\IsolatedStorage)。
*Data Cache Storage:將緩存數(shù)據(jù)保存在數(shù)據(jù)庫中。(需要運行CreateCachingDatabase.sql腳本)
*Custom Cache Storage:自己擴展的處理器。我們可以將數(shù)據(jù)保存在注冊表中或文本文件中。
*
* 緩存等級,在企業(yè)庫的緩存模塊中已經(jīng)提供了4個緩存等級:Low,Normal,High和NotRemovable,在超出最大緩存數(shù)量后會自動根據(jù)緩存等級來移除對象。
* 過期方式,企業(yè)庫默認(rèn)提供4種過期方式
* AbsoluteTime:絕對是時間過期,傳遞一個時間對象指定到時過期
* SlidingTime:緩存在最后一次訪問之后多少時間后過期,默認(rèn)為2分鐘,有2個構(gòu)造函數(shù)可以指定一個過期時間或指定一個過期時間和一個最后使用時
* ExtendedFormatTime :指定過期格式,以特定的格式來過期,通過ExtendedFormat.cs類來包裝過期方式,具體可參照ExtendedFormat.cs,源代碼中已經(jīng)給出了很多方式
* FileDependency:依賴于文件過期,當(dāng)所依賴的文件被修改則過期,這個我覺得很有用,因為在許多網(wǎng)站,如論壇、新聞系統(tǒng)等都需要大量的配置,可以將配置文件信息進行緩存,將依賴項設(shè)為配置文件,這樣當(dāng)用戶更改了配置文件后通過ICacheItemRefreshAction.Refresh可以自動重新緩存。
*/
///// <summary>
///// 自定義緩存刷新操作
///// </summary>
//[Serializable]
//public class CacheItemRefreshAction : ICacheItemRefreshAction
//{
// #region ICacheItemRefreshAction 成員
// /// <summary>
// /// 自定義刷新操作
// /// </summary>
// /// <param name="removedKey">移除的鍵</param>
// /// <param name="expiredValue">過期的值</param>
// /// <param name="removalReason">移除理由</param>
// void ICacheItemRefreshAction.Refresh(string removedKey, object expiredValue, CacheItemRemovedReason removalReason)
// {
// if (removalReason == CacheItemRemovedReason.Expired)
// {
// CacheManager cache = CacheFactory.GetCacheManager();
// cache.Add(removedKey, expiredValue);
// }
// }
// #endregion
//}
static CacheManager CacheMgr = null;
static ETLCacheToolV2()
{
CacheMgr = CacheFactory.GetCacheManager();
}
/// <summary>
/// 獲取CacheManager實例
/// </summary>
/// <returns>CacheManager</returns>
public static CacheManager Instance()
{
return CacheMgr;
}
/// <summary>
/// 添加緩存
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
public static void Add(string key, object value)
{
CacheMgr.Add(key, value);
}
/// <summary>
/// 添加緩存_滑動過期_小時
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="hour">小時</param>
public static void AddWithHour(string key, object value, int hour)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, null, new SlidingTime(TimeSpan.FromHours(hour)));
}
/// <summary>
/// 添加緩存_滑動過期_天
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="days">天</param>
public static void AddWithDay(string key, object value, int days)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, null, new SlidingTime(TimeSpan.FromDays(days)));
}
/// <summary>
/// 添加緩存_滑動過期_毫秒
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="millisecond">毫秒</param>
public static void AddWithMillisecond(string key, object value, int millisecond)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, null, new SlidingTime(TimeSpan.FromMilliseconds(millisecond)));
}
/// <summary>
///添加緩存_滑動過期_分鐘
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="minutes">分鐘</param>
public static void AddWithMinutes(string key, object value, int minutes)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, null, new SlidingTime(TimeSpan.FromMinutes(minutes)));
}
/// <summary>
///添加緩存_滑動過期_秒
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="seconds">秒</param>
public static void AddWithSeconds(string key, object value, int seconds)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, null, new SlidingTime(TimeSpan.FromSeconds(seconds)));
}
/// <summary>
/// 添加緩存_滑動過期_文件依賴
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="filePath">文件路徑</param>
public static void AddFileDependency(string key, object value, string filePath)
{
FileDependency _fileDependency = new FileDependency(filePath);
CacheMgr.Add(key, value, CacheItemPriority.Normal, null, _fileDependency);
}
/// <summary>
/// 添加緩存_滑動過期_小時
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="hour">小時</param>
/// <param name="refreshAction">ICacheItemRefreshAction</param>
public static void AddWithHour(string key, object value, int hour, ICacheItemRefreshAction refreshAction)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, refreshAction, new SlidingTime(TimeSpan.FromHours(hour)));
}
/// <summary>
/// 添加緩存_滑動過期_天
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="days">天</param>
/// <param name="refreshAction">ICacheItemRefreshAction</param>
public static void AddWithDay(string key, object value, int days, ICacheItemRefreshAction refreshAction)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, refreshAction, new SlidingTime(TimeSpan.FromDays(days)));
}
/// <summary>
/// 添加緩存_滑動過期_毫秒
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="millisecond">毫秒</param>
/// <param name="refreshAction">ICacheItemRefreshAction</param>
public static void AddWithMillisecond(string key, object value, int millisecond, ICacheItemRefreshAction refreshAction)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, refreshAction, new SlidingTime(TimeSpan.FromMilliseconds(millisecond)));
}
/// <summary>
/// 添加緩存_滑動過期_分鐘
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="minutes">分鐘</param>
/// <param name="refreshAction">ICacheItemRefreshAction</param>
public static void AddWithMinutes(string key, object value, int minutes, ICacheItemRefreshAction refreshAction)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, refreshAction, new SlidingTime(TimeSpan.FromMinutes(minutes)));
}
/// <summary>
/// 添加緩存_滑動過期_秒
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="seconds">秒</param>
/// <param name="refreshAction">ICacheItemRefreshAction</param>
public static void AddWithSeconds(string key, object value, int seconds, ICacheItemRefreshAction refreshAction)
{
CacheMgr.Add(key, value, CacheItemPriority.Normal, refreshAction, new SlidingTime(TimeSpan.FromSeconds(seconds)));
}
/// <summary>
/// 添加緩存_滑動過期_文件依賴
/// </summary>
/// <param name="key">鍵</param>
/// <param name="value">值</param>
/// <param name="filePath">文件路徑</param>
/// <param name="refreshAction">ICacheItemRefreshAction</param>
public static void AddFileDependency(string key, object value, string filePath, ICacheItemRefreshAction refreshAction)
{
FileDependency _fileDependency = new FileDependency(filePath);
CacheMgr.Add(key, value, CacheItemPriority.Normal, refreshAction, _fileDependency);
}
/// <summary>
/// 清空緩存
/// </summary>
public static void Flush()
{
CacheMgr.Flush();
}
/// <summary>
/// 移出緩存
/// </summary>
/// <param name="key"></param>
public static void Remove(string key)
{
if (CacheMgr.Contains(key))
CacheMgr.Remove(key);
}
/// <summary>
/// 獲取緩存
/// </summary>
/// <param name="key">鍵</param>
/// <returns>值</returns>
public static object GetData(string key)
{
if (CacheMgr.Contains(key))
return CacheMgr.GetData(key);
return null;
}
/// <summary>
/// 獲取緩存
/// </summary>
/// <typeparam name="T">泛型</typeparam>
/// <param name="key">鍵</param>
/// <returns>值</returns>
public static T GetData<T>(string key)
{
if (CacheMgr.Contains(key))
return (T)CacheMgr.GetData(key);
return default(T);
}
}
}
讀者可在自身項目中對上述代碼加以測試,相信會對大家的C#程序設(shè)計起到一定的幫助作用。
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