C#游戲開發(fā)之實現(xiàn)貪吃蛇游戲
更新時間:2023年01月04日 08:50:56 作者:芝麻粒兒
這篇文章主要為大家詳細介紹了C#如何實現(xiàn)經(jīng)典貪吃蛇游戲,文中的示例代碼講解詳細,對我們學習C#有一定的幫助,感興趣的小伙伴可以跟隨小編一起了解一下
實踐過程
效果

代碼
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public static bool ifStart = false;//判斷是否開始
public static int career = 400;//移動的速度
Snake snake = new Snake();//實例化Snake類
int snake_W = 20;//骨節(jié)的寬度
int snake_H = 20;//骨節(jié)的高度
public static bool pause = false;//是否暫停游戲
/// <summary>
/// 繪制游戲場景
/// </summary>
/// <param g="Graphics">封裝一個GDI+繪圖圖面</param>
public void ProtractTable(Graphics g)
{
for (int i = 0; i <= panel1.Width / snake_W; i++)//繪制單元格的縱向線
{
g.DrawLine(new Pen(Color.Black, 1), new Point(i * snake_W, 0), new Point(i * snake_W, panel1.Height));
}
for (int i = 0; i <= panel1.Height / snake_H; i++)//繪制單元格的橫向線
{
g.DrawLine(new Pen(Color.Black, 1), new Point(0, i * snake_H), new Point(panel1.Width, i * snake_H));
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
Graphics g = panel1.CreateGraphics();//創(chuàng)建panel1控件的Graphics類
ProtractTable(g);//繪制游戲場景
if (!ifStart)//如是沒有開始游戲
{
Snake.timer = timer1;
Snake.label = label2;
snake.Ophidian(panel1, snake_W);//初始化場地及貪吃蛇信息
}
else
{
for (int i = 0; i < Snake.List.Count; i++)//繪制蛇身
{
e.Graphics.FillRectangle(Snake.SolidB, ((Point)Snake.List[i]).X + 1, ((Point)Snake.List[i]).Y + 1, snake_W - 1, snake_H - 1);
}
e.Graphics.FillRectangle(Snake.SolidF, Snake.Food.X + 1, Snake.Food.Y + 1, snake_W - 1, snake_H - 1);//繪制食物
if (Snake.ifGame)//如果游戲結(jié)束
//繪制提示文本
e.Graphics.DrawString("Game Over", new Font("宋體", 30, FontStyle.Bold), new SolidBrush(Color.DarkSlateGray), new PointF(150, 130));
}
}
private void 開始ToolStripMenuItem_Click(object sender, EventArgs e)
{
NoviceCortrol(Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString()));
snake.BuildFood();
textBox1.Focus();
}
/// <summary>
/// 控制游戲的開始、暫停和結(jié)束
/// </summary>
/// <param n="int">標識</param>
public void NoviceCortrol(int n)
{
switch (n)
{
case 1://開始游戲
{
ifStart = false;
Graphics g = panel1.CreateGraphics();//創(chuàng)建panel1控件的Graphics類
g.FillRectangle(Snake.SolidD, 0, 0, panel1.Width, panel1.Height);//刷新游戲場地
ProtractTable(g);//繪制游戲場地
ifStart = true;//開始游戲
snake.Ophidian(panel1, snake_W);//初始化場地及貪吃蛇信息
timer1.Interval = career;//設置貪吃蛇移動的速度
timer1.Start();//啟動計時器
pause = true;//是否暫停游戲
label2.Text = "0";//顯示當前分數(shù)
break;
}
case 2://暫停游戲
{
if (pause)//如果游戲正在運行
{
ifStart = true;//游戲正在開始
timer1.Stop();//停止計時器
pause = false;//當前已暫停游戲
}
else
{
ifStart = true;//游戲正在開始
timer1.Start();//啟動計時器
pause = true;//開始游戲
}
break;
}
case 3://退出游戲
{
timer1.Stop();//停止計時器
Application.Exit();//半閉工程
break;
}
}
}
private void 初級ToolStripMenuItem_Click(object sender, EventArgs e)
{
if (timer1.Enabled == false)//如果游戲沒有開始
{
初級ToolStripMenuItem.Checked = false;//設置該項沒有被選中
中級ToolStripMenuItem.Checked = false;//設置該項沒有被選中
高級ToolStripMenuItem.Checked = false;//設置該項沒有被選中
((ToolStripMenuItem)sender).Checked = true;//設置當前項被選中
switch (Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString()))
{
case 1://高級
{
career = 400;//設置移動的速度
break;
}
case 2://中級
{
career = 200;
break;
}
case 3://初
{
career = 50;
break;
}
}
}
textBox1.Focus();//獲得焦點
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
int tem_n = -1;//記錄移動鍵值
if (e.KeyCode == Keys.Right)//如果按→鍵
tem_n = 0;//向右移
if (e.KeyCode == Keys.Left)//如果按←鍵
tem_n = 1;//向左移
if (e.KeyCode == Keys.Up)//如果按↑鍵
tem_n = 2;//向上移
if (e.KeyCode == Keys.Down)//如果按↓鍵
tem_n = 3;//向下移
if (tem_n != -1 && tem_n != Snake.Aspect)//如果移動的方向不是相同方向
{
if (Snake.ifGame == false)
{
//如果移動的方向不是相反的方向
if (!((tem_n == 0 && Snake.Aspect == 1 || tem_n == 1 && Snake.Aspect == 0) || (tem_n == 2 && Snake.Aspect == 3 || tem_n == 3 && Snake.Aspect == 2)))
{
Snake.Aspect = tem_n;//記錄移動的方向
snake.SnakeMove(tem_n);//移動貪吃蛇
}
}
}
int tem_p = -1;//記錄控制鍵值
if (e.KeyCode == Keys.F2)//如果按F2鍵
tem_p = 1;//開始游戲
if (e.KeyCode == Keys.F3)//如果按F3鍵
tem_p = 2;//暫?;蚶^續(xù)游戲
if (e.KeyCode == Keys.F4)//如果按F4鍵
tem_p = 3;//關閉游戲
if (tem_p != -1)//如果當前是操作標識
NoviceCortrol(tem_p);//控制游戲的開始、暫止和關閉
}
private void timer1_Tick(object sender, EventArgs e)
{
snake.SnakeMove(Snake.Aspect);//移動貪吃蛇
}
}
partial class Form1
{
/// <summary>
/// 必需的設計器變量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的資源。
/// </summary>
/// <param name="disposing">如果應釋放托管資源,為 true;否則為 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗體設計器生成的代碼
/// <summary>
/// 設計器支持所需的方法 - 不要
/// 使用代碼編輯器修改此方法的內(nèi)容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
this.設置ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.初級ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.中級ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.高級ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.控制ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.開始ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.暫停F3ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.退出F4ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.panel1 = new System.Windows.Forms.Panel();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.menuStrip1.SuspendLayout();
this.SuspendLayout();
//
// menuStrip1
//
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.設置ToolStripMenuItem,
this.控制ToolStripMenuItem});
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.Size = new System.Drawing.Size(525, 24);
this.menuStrip1.TabIndex = 0;
this.menuStrip1.Text = "menuStrip1";
//
// 設置ToolStripMenuItem
//
this.設置ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.初級ToolStripMenuItem,
this.中級ToolStripMenuItem,
this.高級ToolStripMenuItem});
this.設置ToolStripMenuItem.Name = "設置ToolStripMenuItem";
this.設置ToolStripMenuItem.Size = new System.Drawing.Size(41, 20);
this.設置ToolStripMenuItem.Text = "設置";
//
// 初級ToolStripMenuItem
//
this.初級ToolStripMenuItem.Checked = true;
this.初級ToolStripMenuItem.CheckState = System.Windows.Forms.CheckState.Checked;
this.初級ToolStripMenuItem.Name = "初級ToolStripMenuItem";
this.初級ToolStripMenuItem.Size = new System.Drawing.Size(94, 22);
this.初級ToolStripMenuItem.Tag = "1";
this.初級ToolStripMenuItem.Text = "初級";
this.初級ToolStripMenuItem.Click += new System.EventHandler(this.初級ToolStripMenuItem_Click);
//
// 中級ToolStripMenuItem
//
this.中級ToolStripMenuItem.Name = "中級ToolStripMenuItem";
this.中級ToolStripMenuItem.Size = new System.Drawing.Size(94, 22);
this.中級ToolStripMenuItem.Tag = "2";
this.中級ToolStripMenuItem.Text = "中級";
this.中級ToolStripMenuItem.Click += new System.EventHandler(this.初級ToolStripMenuItem_Click);
//
// 高級ToolStripMenuItem
//
this.高級ToolStripMenuItem.Name = "高級ToolStripMenuItem";
this.高級ToolStripMenuItem.Size = new System.Drawing.Size(94, 22);
this.高級ToolStripMenuItem.Tag = "3";
this.高級ToolStripMenuItem.Text = "高級";
this.高級ToolStripMenuItem.Click += new System.EventHandler(this.初級ToolStripMenuItem_Click);
//
// 控制ToolStripMenuItem
//
this.控制ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.開始ToolStripMenuItem,
this.暫停F3ToolStripMenuItem,
this.退出F4ToolStripMenuItem});
this.控制ToolStripMenuItem.Name = "控制ToolStripMenuItem";
this.控制ToolStripMenuItem.Size = new System.Drawing.Size(41, 20);
this.控制ToolStripMenuItem.Text = "控制";
//
// 開始ToolStripMenuItem
//
this.開始ToolStripMenuItem.Name = "開始ToolStripMenuItem";
this.開始ToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
this.開始ToolStripMenuItem.Tag = "1";
this.開始ToolStripMenuItem.Text = "開始 &F2";
this.開始ToolStripMenuItem.Click += new System.EventHandler(this.開始ToolStripMenuItem_Click);
//
// 暫停F3ToolStripMenuItem
//
this.暫停F3ToolStripMenuItem.Name = "暫停F3ToolStripMenuItem";
this.暫停F3ToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
this.暫停F3ToolStripMenuItem.Tag = "2";
this.暫停F3ToolStripMenuItem.Text = "暫停 &F3";
this.暫停F3ToolStripMenuItem.Click += new System.EventHandler(this.開始ToolStripMenuItem_Click);
//
// 退出F4ToolStripMenuItem
//
this.退出F4ToolStripMenuItem.Name = "退出F4ToolStripMenuItem";
this.退出F4ToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
this.退出F4ToolStripMenuItem.Tag = "3";
this.退出F4ToolStripMenuItem.Text = "退出 &F4";
this.退出F4ToolStripMenuItem.Click += new System.EventHandler(this.開始ToolStripMenuItem_Click);
//
// panel1
//
this.panel1.Location = new System.Drawing.Point(12, 37);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(501, 401);
this.panel1.TabIndex = 1;
this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
//
// timer1
//
this.timer1.Interval = 400;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(245, 513);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 21);
this.textBox1.TabIndex = 2;
this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 448);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(41, 12);
this.label1.TabIndex = 3;
this.label1.Text = "分數(shù):";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(59, 448);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(11, 12);
this.label2.TabIndex = 4;
this.label2.Text = "0";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(525, 469);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.panel1);
this.Controls.Add(this.menuStrip1);
this.MainMenuStrip = this.menuStrip1;
this.Name = "Form1";
this.Text = "貪吃蛇";
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.MenuStrip menuStrip1;
private System.Windows.Forms.ToolStripMenuItem 設置ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem 初級ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem 中級ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem 高級ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem 控制ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem 開始ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem 暫停F3ToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem 退出F4ToolStripMenuItem;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
}
/**
* https://zhima.blog.csdn.net/
*/
class Snake
{
public static int Condyle = 0;//設置骨節(jié)的大小
public static int Aspect = 0;//設置方向
public static Point[] Place = { new Point(-1, -1), new Point(-1, -1), new Point(-1, -1), new Point(-1, -1), new Point(-1, -1), new Point(-1, -1) };//設置個骨節(jié)的位置
public static Point Food = new Point(-1, -1);//設置食物的所在點
public static bool ifFood = false;//是否有食物
public static bool ifGame = false;//游戲是否結(jié)束
public static int Field_width = 0;//場地的寬度
public static int Field_Height = 0;//場地的高度
public static Control control;//記錄繪制貪吃蛇的控件
public static Timer timer;//記錄Timer組件
public static SolidBrush SolidB = new SolidBrush(Color.Red);//設置貪吃蛇身體的顏色
public static SolidBrush SolidD = new SolidBrush(Color.LightCoral);//設置背景顏色
public static SolidBrush SolidF = new SolidBrush(Color.Blue);//設置食物的顏色
public static Label label;//記錄Label控件
public static ArrayList List = new ArrayList();//實例化ArrayList數(shù)組
Graphics g;//實例化Graphics類
/// <summary>
/// 初始化場地及貪吃蛇的信息
/// </summary>
/// <param Con="Control">控件</param>
/// <param condyle="int">骨節(jié)大小</param>
public void Ophidian(Control Con, int condyle)
{
Field_width = Con.Width;//獲取場地的寬度
Field_Height = Con.Height;//獲取場地的高度
Condyle = condyle;//記錄骨節(jié)的大小
control = Con;//記錄背景控件
g = control.CreateGraphics();//創(chuàng)建背景控件的Graphics類
SolidD = new SolidBrush(Con.BackColor);//設置畫刷顏色
for (int i = 0; i < Place.Length; i++)//繪制貪吃蛇
{
Place[i].X = (Place.Length - i - 1) * Condyle;//設置骨節(jié)的橫坐標位置
Place[i].Y = (Field_Height / 2) - Condyle;//設置骨節(jié)的縱坐標位置
g.FillRectangle(SolidB, Place[i].X + 1, Place[i].Y + 1, Condyle - 1, Condyle - 1);//繪制骨節(jié)
}
List = new ArrayList(Place);//記錄每個骨節(jié)的位置
ifGame = false;//停止游戲
Aspect = 0;//設置方向為右
}
/// <summary>
/// 移動貪吃蛇
/// </summary>
/// <param n="int">標識,判斷的移動的方向</param>
public void SnakeMove(int n)
{
Point tem_Point = new Point(-1, -1);//定義坐標結(jié)構(gòu)
switch (n)
{
case 0://右移
{
tem_Point.X = ((Point)List[0]).X + Condyle;//蛇頭向右移
tem_Point.Y = ((Point)List[0]).Y;
break;
}
case 1://左移
{
tem_Point.X = ((Point)List[0]).X - Condyle;//蛇頭向左移
tem_Point.Y = ((Point)List[0]).Y;
break;
}
case 2://上移
{
tem_Point.Y = ((Point)List[0]).Y - Condyle;//蛇頭向上移
tem_Point.X = ((Point)List[0]).X;
break;
}
case 3://下移
{
tem_Point.Y = ((Point)List[0]).Y + Condyle;//蛇頭向下移
tem_Point.X = ((Point)List[0]).X;
break;
}
}
BuildFood();//生成食物
if (!EstimateMove(tem_Point))//如果沒有向相反的方向移動
{
Aspect = n;//改變貪吃蛇的移動方向
if (!GameAborted(tem_Point))//如果游戲沒有結(jié)束
{
ProtractSnake(tem_Point);//重新繪制蛇身
EatFood();//吃食
}
g.FillRectangle(SolidF, Food.X + 1, Food.Y + 1, Condyle - 1, Condyle - 1);//繪制食物
}
}
/// <summary>
/// 吃食
/// </summary>
public void EatFood()
{
if (((Point)List[0]) == Food)//如果蛇頭吃到了食物
{
List.Add(List[List.Count - 1]);//在蛇的尾部添加蛇身
ifFood = false;//沒有食物
BuildFood();//生成食物
label.Text = Convert.ToString(Convert.ToInt32(label.Text) + 5);//顯示當前分數(shù)
}
}
/// <summary>
/// 游戲是否失敗
/// </summary>
/// <param GameP="Point">設置文本的顯示位置</param>
public bool GameAborted(Point GameP)
{
bool tem_b = false;//游戲是否結(jié)束
bool tem_body = false;//記錄蛇身是否重疊
for (int i = 1; i < List.Count; i++)//遍歷所有骨節(jié)
{
if (((Point)List[0]) == ((Point)List[i]))//如是骨節(jié)重疊
tem_body = true;//游戲失敗
}
//判斷蛇頭是否超出游戲場地
if (GameP.X <= -20 || GameP.X >= control.Width - 1 || GameP.Y <= -20 || GameP.Y >= control.Height - 1 || tem_body)
{
//繪制游戲結(jié)束的提示文本
g.DrawString("Game Over", new Font("宋體", 30, FontStyle.Bold), new SolidBrush(Color.DarkSlateGray), new PointF(150, 130));
ifGame = true;//游戲結(jié)束
timer.Stop();//停止記時器
tem_b = true;
}
return tem_b;
}
/// <summary>
/// 判斷蛇是否向相反的方向移動
/// </summary>
/// <param Ep="Point">移動的下一步位置</param>
public bool EstimateMove(Point Ep)
{
bool tem_bool = false;//記錄蛇頭是否向相反的方向移動
if (Ep.X == ((Point)List[0]).X && Ep.Y == ((Point)List[0]).Y)//如果蛇頭向相反的方向移動
tem_bool = true;
return tem_bool;
}
/// <summary>
/// 重新繪制蛇身
/// </summary>
public void ProtractSnake(Point Ep)
{
bool tem_bool = false;//是否清除移動后的蛇身
List.Insert(0, Ep);//根據(jù)蛇頭的移動方向,設置蛇頭的位置
Point tem_point = ((Point)List[List.Count-1]);//記錄蛇尾的位置
List.RemoveAt(List.Count - 1);//移除蛇的尾部
//使骨節(jié)向前移動一位
for (int i = 0; i < List.Count - 1; i++)
{
if (tem_point == ((Point)List[i]))
tem_bool = true;
}
if (!tem_bool)//清除貪吃蛇移動前的蛇尾部份
g.FillRectangle(SolidD, tem_point.X + 1, tem_point.Y + 1, Condyle - 1, Condyle - 1);
for (int i = 0; i < List.Count; i++)//重新繪制蛇身
{
g.FillRectangle(SolidB, ((Point)List[0]).X + 1, ((Point)List[0]).Y + 1, Condyle - 1, Condyle - 1);
}
}
/// <summary>
/// 生成食物
/// </summary>
public void BuildFood()
{
if (ifFood == false)//如果沒有食物
{
Point tem_p = new Point(-1, -1);//定義坐標結(jié)構(gòu)
bool tem_bool = true;//是否計算出食物的合位置
bool tem_b = false;//判斷食物是否和蛇身重疊
while (tem_bool)//計算食物的顯示位置
{
tem_b = false;
tem_p = RectFood();//隨機生成食物的位置
for (int i = 0; i < List.Count; i++)//遍歷整個蛇身的位置
{
if (((Point)List[i]) == tem_p)//如果食物是否和蛇身重疊
{
tem_b = true;//記錄重疊
break;
}
}
if (tem_b == false)//如果沒有重疊
tem_bool = false;//退出循環(huán)
}
Food = tem_p;//記錄食物的顯示位置
}
ifFood = true;//有食物
}
/// <summary>
/// 隨機生成食物的節(jié)點
/// </summary>
public Point RectFood()
{
int tem_W = Field_width / 20;//獲取場地的行數(shù)
int tem_H = Field_Height / 20;//獲取場地的列數(shù)
Random RandW = new Random();//實例化Random類
tem_W=RandW.Next(0, tem_W - 1);//生成食物的橫向坐標
Random RandH = new Random();//實例化Random類
tem_H = RandH.Next(0, tem_H - 1);//生成食物的縱向坐標
Point tme_P = new Point(tem_W * Condyle, tem_H * Condyle);//生成食物的顯示位置
return tme_P;
}
}
到此這篇關于C#游戲開發(fā)之實現(xiàn)貪吃蛇游戲的文章就介紹到這了,更多相關C#貪吃蛇游戲內(nèi)容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關文章希望大家以后多多支持腳本之家!
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