WPF+SkiaSharp實(shí)現(xiàn)自繪拖曳小球
拖曳小球
WPF的拖曳效果,基本配置一下,就可以了,但是自繪的話,就得自己控制,按鍵點(diǎn)擊,按鍵移動(dòng)和按鍵松開的事件,與其配合達(dá)到目的。
這個(gè)效果實(shí)現(xiàn)了,其實(shí)也變相的實(shí)現(xiàn)了WPF里的拖動(dòng)效果,這個(gè)效果用著還是很方便的。
但是代碼,確十分的簡(jiǎn)單。
Wpf 和 SkiaSharp
新建一個(gè)WPF項(xiàng)目,然后,Nuget包即可
要添加Nuget包
Install-Package SkiaSharp.Views.WPF -Version 2.88.0
其中核心邏輯是這部分,會(huì)以我設(shè)置的60FPS來(lái)刷新當(dāng)前的畫板。
skContainer.PaintSurface += SkContainer_PaintSurface;
_ = Task.Run(() =>
{
while (true)
{
try
{
Dispatcher.Invoke(() =>
{
skContainer.InvalidateVisual();
});
_ = SpinWait.SpinUntil(() => false, 1000 / 60);//每秒60幀
}
catch
{
break;
}
}
});
實(shí)現(xiàn)代碼
鼠標(biāo)按下,移動(dòng),鼠標(biāo)松開
先對(duì)SkiaSharp對(duì)象,增加相關(guān)事件
skContainer.MouseDown += SkContainer_MouseDown;
skContainer.MouseUp += SkContainer_MouseUp;
skContainer.MouseMove += SkContainer_MouseMove;
然后增加相關(guān)事件處理代碼,我這邊都統(tǒng)一處理了.
private void SkContainer_MouseDown(object sender, MouseButtonEventArgs e)
{
var cur = e.GetPosition(sender as IInputElement);
drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), true);
}
private void SkContainer_MouseUp(object sender, MouseEventArgs e)
{
var cur = e.GetPosition(sender as IInputElement);
drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), false);
}
private void SkContainer_MouseMove(object sender, MouseEventArgs e)
{
var cur = e.GetPosition(sender as IInputElement);
drawClock.MouseMove(new SKPoint((float)cur.X, (float)cur.Y));
}
拖曳核心類
/// <summary>
/// 拖曳
/// </summary>
public class Drag
{
public SKPoint centerPoint;
public int Radius = 0;
private bool Pressed = false;
private bool CirclePressend = false;
private SKPoint sKPoint = SKPoint.Empty;
private SKPoint CirclePoint = SKPoint.Empty;
private SKCanvas canvas;
private float dx = 0;
private float dy = 0;
/// <summary>
/// 渲染
/// </summary>
public void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height)
{
this.canvas = canvas;
centerPoint = new SKPoint(Width / 2, Height / 2);
this.Radius = 40;
canvas.Clear(SKColors.White);
if (CirclePoint.IsEmpty)
{
CirclePoint = new SKPoint(centerPoint.X, centerPoint.Y);
}
if (CirclePressend)
{
CirclePoint = new SKPoint(sKPoint.X - dx, sKPoint.Y - dy);
DrawCircle(this.canvas, CirclePoint);
}
else
{
DrawCircle(this.canvas, CirclePoint);
}
using var paint = new SKPaint
{
Color = SKColors.Black,
IsAntialias = true,
Typeface = Font,
TextSize = 24
};
var msg = $"X:{ sKPoint.X} Y:{sKPoint.Y} Pressed:{Pressed} CirclePressend:{CirclePressend}";
canvas.DrawText(msg, 0, 30, paint);
}
public void MouseMove(SKPoint sKPoint)
{
this.sKPoint = sKPoint;
if (CirclePressend)//按下,就開始拖動(dòng)
{
CirclePoint = sKPoint;
}
}
public void MouseDown(SKPoint sKPoint, bool Pressed)
{
this.sKPoint = sKPoint;
this.Pressed = Pressed;
if (this.Pressed)
{
this.CirclePressend = CheckPoint(sKPoint, CirclePoint);
if (this.CirclePressend)
{
dx = sKPoint.X - CirclePoint.X;
dy = sKPoint.Y - CirclePoint.Y;
}
}
else
{
this.CirclePressend = false;
}
}
public bool CheckPoint(SKPoint sKPoint, SKPoint CirclePoint)
{
var d = Math.Sqrt(Math.Pow(sKPoint.X - CirclePoint.X, 2) + Math.Pow(sKPoint.Y - CirclePoint.Y, 2));
return this.Radius >= d;
}
/// <summary>
/// 畫一個(gè)圓
/// </summary>
public void DrawCircle(SKCanvas canvas, SKPoint sKPoint)
{
using var paint = new SKPaint
{
Color = SKColors.Blue,
Style = SKPaintStyle.Fill,
IsAntialias = true,
StrokeWidth = 2
};
canvas.DrawCircle(sKPoint.X, sKPoint.Y, Radius, paint);
}
}
效果如下

我可以點(diǎn)的球的邊邊哦,這也是一個(gè)小技巧,點(diǎn)到球哪里,停止的時(shí)候,鼠標(biāo)還在那個(gè)位置,是不是有點(diǎn)像拖動(dòng)窗體的感覺(jué)了。
到此這篇關(guān)于WPF+SkiaSharp實(shí)現(xiàn)自繪拖曳小球的文章就介紹到這了,更多相關(guān)WPF SkiaSharp拖曳小球內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
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