教你使用Python的pygame模塊實現拼圖游戲
pygame介紹
Python Pygame 是一款專門為開發(fā)和設計 2D 電子游戲而生的軟件包,它支 Windows、Linux、Mac OS 等操作系統(tǒng),具有良好的跨平臺性。Pygame 由 Pete Shinners 于 2000 年開發(fā)而成,是一款免費、開源的的軟件包,因此您可以放心地使用它來開發(fā)游戲,不用擔心有任何費用產生。
Pygame 在 SDL(Simple DirectMedia Layer,使用 C語言編寫的多媒體開發(fā)庫) 的基礎上開發(fā)而成,它提供了諸多操作模塊,比如圖像模塊(image)、聲音模塊(mixer)、輸入/輸出(鼠標、鍵盤、顯示屏)模塊等。相比于開發(fā) 3D 游戲而言,Pygame 更擅長開發(fā) 2D 游戲,比如于飛機大戰(zhàn)、貪吃蛇、掃雷等游戲。
安裝pygame
pip install pygame
pygame常用模塊
- pygame.cdrom 訪問光驅
- pygame.cursors 加載光標
- pygame.display 訪問顯示設備
- pygame.draw 繪制形狀、線和點
- pygame.event 管理事件
- pygame.font 使用字體
- pygame.image 加載和存儲圖片
- pygame.joystick 使用游戲手柄或者類似的東西
- pygame.key 讀取鍵盤按鍵
- pygame.mixer 聲音
- pygame.mouse 鼠標
- pygame.movie 播放視頻
- pygame.music 播放音頻
- pygame.overlay 訪問高級視頻疊加
- pygame.rect 管理矩形區(qū)域
- pygame.scrap 本地剪貼板訪問
- pygame.sndarray 操作聲音數據
- pygame.sprite 操作移動圖像
- pygame.surface 管理圖像和屏幕
- pygame.surfarray 管理點陣圖像數據
- pygame.time 管理時間和幀信息
- pygame.transform 縮放和移動圖像
pygame入門案例
import pygame
import sys
pygame.init() # 初始化pygame
size = width, height = 320, 240 # 設置窗口大小
screen = pygame.display.set_mode(size) # 顯示窗口
while True: # 死循環(huán)確保窗口一直顯示
for event in pygame.event.get(): # 遍歷所有事件
if event.type == pygame.QUIT: # 如果單擊關閉窗口,則退出
sys.exit()
pygame.quit() # 退出pygame
pygame實現拼圖游戲
import pygame, sys, random
from pygame.locals import *
# 一些常量
WINDOWWIDTH = 500
WINDOWHEIGHT = 500
BACKGROUNDCOLOR = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
FPS = 40
VHNUMS = 3
CELLNUMS = VHNUMS * VHNUMS
MAXRANDTIME = 100
# 退出
def terminate():
pygame.quit()
sys.exit()
# 隨機生成游戲盤面
def newGameBoard():
board = []
for i in range(CELLNUMS):
board.append(i)
blackCell = CELLNUMS - 1
board[blackCell] = -1
for i in range(MAXRANDTIME):
direction = random.randint(0, 3)
if (direction == 0):
blackCell = moveLeft(board, blackCell)
elif (direction == 1):
blackCell = moveRight(board, blackCell)
elif (direction == 2):
blackCell = moveUp(board, blackCell)
elif (direction == 3):
blackCell = moveDown(board, blackCell)
return board, blackCell
# 若空白圖像塊不在最左邊,則將空白塊左邊的塊移動到空白塊位置
def moveRight(board, blackCell):
if blackCell % VHNUMS == 0:
return blackCell
board[blackCell - 1], board[blackCell] = board[blackCell], board[blackCell - 1]
return blackCell - 1
# 若空白圖像塊不在最右邊,則將空白塊右邊的塊移動到空白塊位置
def moveLeft(board, blackCell):
if blackCell % VHNUMS == VHNUMS - 1:
return blackCell
board[blackCell + 1], board[blackCell] = board[blackCell], board[blackCell + 1]
return blackCell + 1
# 若空白圖像塊不在最上邊,則將空白塊上邊的塊移動到空白塊位置
def moveDown(board, blackCell):
if blackCell < VHNUMS:
return blackCell
board[blackCell - VHNUMS], board[blackCell] = board[blackCell], board[blackCell - VHNUMS]
return blackCell - VHNUMS
# 若空白圖像塊不在最下邊,則將空白塊下邊的塊移動到空白塊位置
def moveUp(board, blackCell):
if blackCell >= CELLNUMS - VHNUMS:
return blackCell
board[blackCell + VHNUMS], board[blackCell] = board[blackCell], board[blackCell + VHNUMS]
return blackCell + VHNUMS
# 是否完成
def isFinished(board, blackCell):
for i in range(CELLNUMS - 1):
if board[i] != i:
return False
return True
# 初始化
pygame.init()
mainClock = pygame.time.Clock()
# 加載圖片
gameImage = pygame.image.load('1.jpg')
gameRect = gameImage.get_rect()
# 設置窗口,窗口的寬度和高度取決于圖片的寬高
windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height))
pygame.display.set_caption('拼圖')
cellWidth = int(gameRect.width / VHNUMS)
cellHeight = int(gameRect.height / VHNUMS)
finish = False
gameBoard, blackCell = newGameBoard()
# 游戲主循環(huán)
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if finish:
continue
if event.type == KEYDOWN:
if event.key == K_LEFT or event.key == ord('a'):
blackCell = moveLeft(gameBoard, blackCell)
if event.key == K_RIGHT or event.key == ord('d'):
blackCell = moveRight(gameBoard, blackCell)
if event.key == K_UP or event.key == ord('w'):
blackCell = moveUp(gameBoard, blackCell)
if event.key == K_DOWN or event.key == ord('s'):
blackCell = moveDown(gameBoard, blackCell)
if event.type == MOUSEBUTTONDOWN and event.button == 1:
x, y = pygame.mouse.get_pos()
col = int(x / cellWidth)
row = int(y / cellHeight)
index = col + row * VHNUMS
if (
index == blackCell - 1 or index == blackCell + 1 or index == blackCell - VHNUMS or index == blackCell + VHNUMS):
gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell]
blackCell = index
if (isFinished(gameBoard, blackCell)):
gameBoard[blackCell] = CELLNUMS - 1
finish = True
windowSurface.fill(BACKGROUNDCOLOR)
for i in range(CELLNUMS):
rowDst = int(i / VHNUMS)
colDst = int(i % VHNUMS)
rectDst = pygame.Rect(colDst * cellWidth, rowDst * cellHeight, cellWidth, cellHeight)
if gameBoard[i] == -1:
continue
rowArea = int(gameBoard[i] / VHNUMS)
colArea = int(gameBoard[i] % VHNUMS)
rectArea = pygame.Rect(colArea * cellWidth, rowArea * cellHeight, cellWidth, cellHeight)
windowSurface.blit(gameImage, rectDst, rectArea)
for i in range(VHNUMS + 1):
pygame.draw.line(windowSurface, BLACK, (i * cellWidth, 0), (i * cellWidth, gameRect.height))
for i in range(VHNUMS + 1):
pygame.draw.line(windowSurface, BLACK, (0, i * cellHeight), (gameRect.width, i * cellHeight))
pygame.display.update()
mainClock.tick(FPS)總結
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