C#實現(xiàn)簡單的飛行棋游戲
更新時間:2021年07月21日 11:32:19 作者:vickyθ
這篇文章主要為大家詳細介紹了C#實現(xiàn)簡單的飛行棋游戲,文中示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下
本文實例為大家分享了C#實現(xiàn)簡單飛行棋游戲的具體代碼,供大家參考,具體內(nèi)容如下
下面展示 完整代碼:
namespace 飛行棋
{
class Program
{
public static int[] Maps = new int[100];
public static int[] PlayerPos = new int[2];
public static string[] PlayerName = new string[2];
public static bool[] Flags = new bool[2];//初值為false
static void Main(string[] args)
{
GameStart();
Mes();
Console.Clear();
GameStart();
Console.WriteLine("{0}的士兵用A表示\n{1}的士兵用A表示", PlayerName[0], PlayerName[1]);
InitailMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
for (int i = 0; i < 2; i++)
{
if (!Flags[i])
PlayGame(i);
else
Flags[i] = false;
if (PlayerPos[i] >= 99)
Console.WriteLine("玩家{0}勝利",PlayerName[i]);
}
}
Win();
Console.ReadKey();
}
/// <summary>
/// 游戲開始提示
/// </summary>
public static void GameStart()
{
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("*********飛行棋*********");
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("************************");
}
/// <summary>
/// 玩家信息輸入
/// </summary>
public static void Mes()
{
Console.WriteLine("請輸入玩家A的姓名");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0] == " ")
{
Console.WriteLine("玩家姓名不能為空,請重新輸入玩家A的姓名");
PlayerName[0] = Console.ReadLine();
}
Console.WriteLine("請輸入玩家B的姓名");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1] == " " || PlayerName[0] == PlayerName[1])
{
if (PlayerName[1] == " ")
Console.WriteLine("玩家姓名不能為空,請重新輸入");
else
Console.WriteLine("兩個玩家姓名不能保持一致,請重新輸入玩家B的姓名");
PlayerName[0] = Console.ReadLine();
}
}
/// <summary>
/// 初始化地圖
/// </summary>
public static void InitailMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
int[] landMine = { 5, 13, 17, 33, 38, 50, 55, 80, 94 };
int[] pause = { 9, 27, 60, 93 };
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
foreach (int i in luckyturn)
Maps[i] = 1;
foreach (int i in landMine)
Maps[i] = 2;
foreach (int i in pause)
Maps[i] = 3;
foreach (int i in timeTunnel)
Maps[i] = 4;
}
/// <summary>
/// 實現(xiàn)數(shù)字與特殊字符的轉(zhuǎn)換
/// </summary>
public static void DrawMap()
{
int i;
Console.WriteLine("幸運圓盤:①\t炸彈:★\t暫停:▲\t時空隧道:﹌");
#region 第一橫行
for (i = 0; i < 30; i++)
Console.Write(Draw(i));
Console.WriteLine();
#endregion
#region 第一豎行
for (; i <35; i++)
{
for(int j = 0; j < 29; j++)
Console.Write(" ");
Console.WriteLine(Draw(i));
}
#endregion
#region 第二橫行
for (i = 64; i >= 35; i--)
Console.Write(Draw(i));
Console.WriteLine();
#endregion
#region 第二豎行
for (i=65; i < 70; i++)
{
Console.WriteLine(Draw(i));
//Console.WriteLine();
}
#endregion
#region 第三橫行
for (; i<100; i++)
Console.Write(Draw(i));
#endregion
Console.WriteLine();
}
/// <summary>
/// 將數(shù)組轉(zhuǎn)換為特殊字符
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string Draw(int i)
{
string str=" ";
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "<>";
}
else if (PlayerPos[0] == i)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "A";
}
else if (PlayerPos[1] == i)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str="▅";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
str = "①";
break;//幸運圓盤
case 2:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "★";
break;//地雷
case 3:
Console.ForegroundColor = ConsoleColor.Gray;
str = "▲";
break;//暫停
case 4:
Console.ForegroundColor = ConsoleColor.Green;
str = "﹌";
break;//時空隧道
}
}
return str;
}
/// <summary>
/// 游戲進行代碼段
/// </summary>
/// <param name="playerNumber"></param>
public static void PlayGame(int playerNumber)
{
Random r = new Random();
Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerName[playerNumber]);
Console.ReadKey(true);
int n = r.Next(1,7);
Console.WriteLine("{0}擲出了{1}", PlayerName[playerNumber], n);
PlayerPos[playerNumber] += n;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意鍵開始行動", PlayerName[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行動結(jié)束", PlayerName[playerNumber]);
Console.ReadKey(true);
if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}后退六格", PlayerName[playerNumber], PlayerName[1- playerNumber], PlayerName[1- playerNumber]);
PlayerPos[1] -= 6;
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[playerNumber]])
{
case 0:
Console.WriteLine("玩家{0}正常", PlayerName[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸運圓盤,有以下兩個選擇:1.雙方交換位置,2.對方后退六格",PlayerName[playerNumber]);
while (true)
{
string input = Console.ReadLine();
if (input == "1")
{
Console.WriteLine("玩家{0}選擇交換位置", PlayerName[playerNumber]);
Console.ReadKey(true);
int temp;
temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
PlayerPos[1- playerNumber] = temp;
Console.WriteLine("交換成功,按任意鍵繼續(xù)游戲");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}選擇轟炸對方", PlayerName[playerNumber]);
Console.ReadKey(true);
PlayerPos[1- playerNumber] -= 6;
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能輸入1或者2");
Console.ReadKey(true);
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerName[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] -= 6;
break;
case 3:
Console.WriteLine("玩家{0}踩到了暫停,暫停一回合", PlayerName[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了時空隧道,前進十格", PlayerName[playerNumber]);
PlayerPos[playerNumber] += 10;
Console.ReadKey(true);
break;
}
}
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 當玩家坐標發(fā)生改變時調(diào)用
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
PlayerPos[0] = 0;
if (PlayerPos[0] > 99)
PlayerPos[0] = 99;
if (PlayerPos[1] < 0)
PlayerPos[1] = 0;
if (PlayerPos[1] > 99)
PlayerPos[1] = 99;
}
public static void Win()
{
Console.WriteLine("Virectory");
}
}
}
以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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