java swing實(shí)現(xiàn)貪吃蛇雙人游戲
更新時(shí)間:2021年01月10日 11:00:39 作者:TianXiaobie
這篇文章主要為大家詳細(xì)介紹了java swing實(shí)現(xiàn)貪吃蛇雙人小游戲,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下
本文實(shí)例為大家分享了java swing實(shí)現(xiàn)貪吃蛇游戲的具體代碼,供大家參考,具體內(nèi)容如下
游戲截圖

代碼 Java14寫的哦低版本會(huì)報(bào)錯(cuò)
文件列表

package Sys;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.LinkedList;
import java.util.Timer;
import java.util.TimerTask;
public class MainFame extends JFrame implements Runnable {
private Snake snake;//蛇
private Snake snake1;//蛇
private JPanel jpanel;//游戲棋盤
private Node[] food;//食物
private int signSnake = 1;//標(biāo)記蛇
final Object cluck = 2;
private boolean moveBoolean = true;
// private boolean firstTime = true;
public MainFame() {
// 初始化框體
initFrame();
// 初始化網(wǎng)格
initGamePanel();
// 初始化蛇
initSnake();
// 初始化食物
initFood();
setVisible(true);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
// 初始化定時(shí)器
// initTimer();
// 鍵盤監(jiān)聽
setKyeListener();
// 啟動(dòng)多線程
// Runnable R = this;-----
// new Thread(R).start();
// new Thread(R).start();
}
private void initFood() {
food = new Node[3];
for (int i = 0; i < food.length; i++) {
food[i] = new Node();
food[i].random();
}
}
//鍵盤監(jiān)聽
private void setKyeListener() {
addKeyListener(new KeyAdapter() {
// 按下鍵盤
@Override
public void keyPressed(KeyEvent e) {
if(moveBoolean){
switch (e.getKeyCode()) {
case KeyEvent.VK_UP -> snake.setDirection(Direction.UP);
case KeyEvent.VK_DOWN -> snake.setDirection(Direction.DOWN);
case KeyEvent.VK_LEFT -> snake.setDirection(Direction.LEFT);
case KeyEvent.VK_RIGHT -> snake.setDirection(Direction.RIGHT);
case KeyEvent.VK_W -> snake1.setDirection(Direction.UP);
case KeyEvent.VK_S -> snake1.setDirection(Direction.DOWN);
case KeyEvent.VK_A -> snake1.setDirection(Direction.LEFT);
case KeyEvent.VK_D -> snake1.setDirection(Direction.RIGHT);
}
}
moveBoolean = true;
}
});
}
// 多線程船艦蛇
@Override
public void run() {
if (signSnake == 1) {
signSnake++;
Thread.currentThread().setName("->紅色方<-");
initTimer(snake, snake1, Thread.currentThread().getName());
} else if (signSnake == 2) {
Thread.currentThread().setName("->綠色方<-");
initTimer(snake1, snake, Thread.currentThread().getName());
}
}
// 初始化定時(shí)器
private void initTimer(Snake snake, Snake snake1, String name) {
// 創(chuàng)建定時(shí)器對(duì)象
//定時(shí)器
Timer timer = new Timer();
// 初始化定時(shí)任務(wù)
TimerTask timerTask = new TimerTask() {
@Override
public void run() {
if (snake.getIslive()) {
synchronized (cluck) {
snake.move(snake1);//1,
moveBoolean = true;
}
// 吃食物,臨界區(qū)處理
Node head = snake.getBody().getFirst();
for (Node node : food) {
if (head.getX() == node.getX() && head.getY() == node.getY()) {
snake.eat();
node.random();
}
}
// 更新棋盤
jpanel.repaint();
} else {
timer.cancel();
System.out.println("蛇線程" + name + "結(jié)束!?。?);
System.out.println("蛇線程" + name + "得分:" + snake.scor);
}
}
};
// 每100毫秒執(zhí)行一次定時(shí)任務(wù)
timer.scheduleAtFixedRate(timerTask, 0, 100);
}
private void initSnake() {
this.snake = new Snake(18);
this.snake1 = new Snake(22);
}
// 初始化網(wǎng)格
private void initGamePanel() {
jpanel = new JPanel() {
@Override
public void paint(Graphics g) {
super.paint(g);
// 清空棋盤
g.clearRect(0, 0, 600, 600);
// 畫線
for (int i = 0; i < 40; i++) {
g.drawLine(0, 15 * i, 600, 15 * i);
g.drawLine(15 * i, 0, 15 * i, 600);
}
// 繪制蛇
g.setColor(Color.blue);
LinkedList<Node> body = snake.getBody();
for (int i = 1; i <= body.size(); i++) {
if(i == body.size()){
g.setColor(Color.RED);
}
g.fillRect(body.get(body.size() - i).getX() * 15, body.get(body.size() - i).getY() * 15, 15, 15);
}
// for (Node node : body) {
// if(p == 1){
// g.setColor(Color.MAGENTA);
// p++;
// }else{
// g.setColor(Color.RED);
// }
// g.fillRect(node.getX() * 15, node.getY() * 15, 15, 15);
// }
g.setColor(Color.PINK);
LinkedList<Node> body1 = snake1.getBody();
for (int i = 1; i <= body1.size(); i++) {
if(i == body1.size()){
g.setColor(Color.GREEN);
}
g.fillRect(body1.get(body1.size() - i).getX() * 15, body1.get(body1.size() - i).getY() * 15, 15, 15);
}
// for (Node node : body1) {
// if(p == 1){
// g.setColor(Color.PINK);
// p++;
// }else{
// g.setColor(Color.GREEN);
// }
// g.fillRect(node.getX() * 15, node.getY() * 15, 15, 15);
// }
// 繪制食物
g.setColor(Color.BLACK);
for (Node node : food) {
g.fillRect(node.getX() * 15, node.getY() * 15, 15, 15);
}
}
};
// 添加網(wǎng)格到框體中
add(jpanel);
}
// 初始化框體
public void initFrame() {
// 標(biāo)題
setTitle("胡柯洋的貪吃蛇");
// 大小
setSize(616, 639);
// 不可調(diào)節(jié)大小
setResizable(false);
// 設(shè)置位置
setLocation(0, 200);
// 點(diǎn)x關(guān)閉
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void start(){
JFrame jFrame = new JFrame();
JButton jButton = new JButton("點(diǎn)擊開始單人游戲");
JButton jButton1 = new JButton("點(diǎn)擊開始雙人游戲");
jButton.addActionListener(e -> {
Runnable R = new MainFame();
new Thread(R).start();
});
jButton1.addActionListener(e -> {
Runnable R = new MainFame();
new Thread(R).start();
new Thread(R).start();
});
jFrame.setLayout(new FlowLayout(FlowLayout.CENTER, 20, 20));
jFrame.add(jButton1);
jFrame.add(jButton);
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jFrame.pack();
jFrame.setVisible(true);
jFrame.setLocation(900, 200);
}
public static void main(String[] args) {
start();
System.out.println("主線程結(jié)束!??!");
}
}
package Sys;
import java.util.LinkedList;
public class Snake {
//方向
private Direction direction = Direction.LEFT;
//蛇身體
private LinkedList<Node> body;
//蛇生命
private boolean islive = true;
//分?jǐn)?shù)
int scor = 0;
// int sign;
// Snake snake1;
public Snake(int y) {
initSnake(y);
}
// 有移動(dòng)蛇
public void move(Snake snake1) {//int sign,
if (islive) {//&& sign == 1
// 獲取蛇頭
Node head = body.getFirst();
Node newHead;
body.removeLast();//去掉蛇尾
switch (direction) {
case UP -> {
newHead = new Node(head.getX() % 40, (head.getY() - 1 + 40) % 40);
body.addFirst(newHead);
}
case LEFT -> {
newHead = new Node((head.getX() - 1 + 40) % 40, head.getY() % 40);
body.addFirst(newHead);
}
case DOWN -> {
newHead = new Node(head.getX() % 40, (head.getY() + 1) % 40);
body.addFirst(newHead);
}
case RIGHT -> {
newHead = new Node((head.getX() + 1) % 40, head.getY() % 40);
body.addFirst(newHead);
}
}
head = body.getFirst();
if (head.getX() < 0 || head.getY() < 0 || head.getX() >= 40 || head.getY() >= 40) {
this.islive = false;
}
// for (int i = 1; i < body.size(); i++) {
// Node node = body.get(i);
// if (node.getX() == head.getX() && node.getY() == head.getY()) {
// this.islive = false;
// }
// }
int t = snake1.getBody().size();
for (int i = 0; i < t; i++) {
Node node = snake1.getBody().get(i);//error
if (node.getX() == head.getX() && node.getY() == head.getY()) {
this.islive = false;
break;
}
}
}
}
// 初始化蛇
private void initSnake(int y) {
// 初始化蛇的實(shí)例
body = new LinkedList<>();
// 添加節(jié)點(diǎn)
body.add(new Node(16, y));
body.add(new Node(17, y));
body.add(new Node(18, y));
// body.add(new Node(19, 20));
// body.add(new Node(20, 20));
// body.add(new Node(21, 20));
// body.add(new Node(22, 20));
}
public LinkedList<Node> getBody() {
return body;
}
public void setDirection(Direction direction) {
this.direction = direction;
}
public Direction getDirection() {
return direction;
}
// 吃食物
public void eat() {
scor ++;
// 獲取蛇頭
Node head = body.getFirst();
Node newHead;
switch (direction) {
case UP -> {
newHead = new Node(head.getX(), head.getY() - 1);
body.addFirst(newHead);
}
case LEFT -> {
newHead = new Node(head.getX() - 1, head.getY());
body.addFirst(newHead);
}
case DOWN -> {
newHead = new Node(head.getX(), head.getY() + 1);
body.addFirst(newHead);
}
case RIGHT -> {
newHead = new Node(head.getX() + 1, head.getY());
body.addFirst(newHead);
}
}
}
public boolean getIslive() {
return islive;
}
}
package Sys;
import java.util.Random;
public class Node {
private int x;
private int y;
// public boolean isEat = false;
public Node() {
}
public Node(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public void random() {
Random r = new Random();
this.x = r.nextInt(34) + 3;
this.y = r.nextInt(34) + 3;
}
}
package Sys;
public enum Direction{
UP, DOWN, LEFT, RIGHT;
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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