WPF實(shí)現(xiàn)手風(fēng)琴式輪播圖切換效果
本文實(shí)例為大家分享了WPF實(shí)現(xiàn)輪播圖切換效果的具體代碼,供大家參考,具體內(nèi)容如下
實(shí)現(xiàn)效果如下:

步驟:
1、自定義控件MyImageControl
實(shí)現(xiàn)圖片的裁切和動(dòng)畫的賦值。
public partial class MyImageControl : UserControl
{
public static readonly DependencyProperty ShowImageProperty = DependencyProperty.Register("ShowImage", typeof(BitmapImage), typeof(MyImageControl), new PropertyMetadata(null));
public BitmapImage ShowImage
{
get { return (BitmapImage)GetValue(ShowImageProperty); }
set { SetValue(ShowImageProperty, value); }
}
public MyImageControl()
{
InitializeComponent();
}
public Storyboard storyboard = new Storyboard();
private const int FlipCount = 5;
BitmapSource[] bitmap = new BitmapSource[FlipCount];
Image[] images = new Image[FlipCount];
public void GetHorizontalFlip()
{
int partImgWidth = (int)this.ShowImage.PixelWidth;
int partImgHeight = (int)(this.ShowImage.PixelHeight / FlipCount);
for (int i = 0; i < FlipCount; i++)
{
bitmap[i] = GetPartImage(this.ShowImage, 0, i * partImgHeight, partImgWidth, partImgHeight);
images[i] = new Image()
{
Width = partImgWidth,
Height = partImgHeight,
Source = bitmap[i],
};
Canvas.SetTop(images[i], i * partImgHeight);
this.mainCanvas.Children.Add(images[i]);
DoubleAnimation da = new DoubleAnimation(0, (int)this.ShowImage.PixelWidth, new Duration(TimeSpan.FromMilliseconds((i + 1) * 250)), FillBehavior.HoldEnd);
storyboard.Children.Add(da);
Storyboard.SetTarget(da, images[i]);
Storyboard.SetTargetProperty(da, new PropertyPath("(Canvas.Left)"));
}
storyboard.FillBehavior = FillBehavior.HoldEnd;
storyboard.Completed += new EventHandler(Storyboard_Completed);
}
private void Storyboard_Completed(object sender, EventArgs e)
{
this.mainCanvas.Children.Clear();
storyboard.Children.Clear();
}
private BitmapSource GetPartImage(BitmapImage img, int XCoordinate, int YCoordinate, int Width, int Height)
{
return new CroppedBitmap(img, new Int32Rect(XCoordinate, YCoordinate, Width, Height));
}
}
2、自定義輪播控件
實(shí)現(xiàn)圖片點(diǎn)擊輪播和動(dòng)畫的啟動(dòng)。
public partial class MyRollControl : UserControl
{
public MyRollControl()
{
InitializeComponent();
}
/// <summary>
/// 是否開始滾動(dòng)
/// </summary>
public bool isBegin = false;
/// <summary>
/// 本輪剩余滾動(dòng)數(shù)
/// </summary>
public int rollNum = 0;
private List<BitmapImage> _ls_images;
/// <summary>
/// 滾動(dòng)圖片組
/// </summary>
public List<BitmapImage> ls_images
{
set
{
if (rollNum > 0)
{
// 本輪滾動(dòng)未結(jié)束
}
else
{
// 開始新的一輪滾動(dòng)
_ls_images = value;
rollNum = _ls_images.Count();
}
}
get { return _ls_images; }
}
private int n_index = 0;// 滾動(dòng)索引
/// <summary>
/// 啟動(dòng)
/// </summary>
public void Begin()
{
if (!isBegin)
{
isBegin = true;
this.ResetStory();
this.controlFront.GetHorizontalFlip();
}
}
/// <summary>
/// 初始化圖片
/// </summary>
void ResetStory()
{
if (this.ls_images.Count > 0)
{
this.controlFront.ShowImage = this.ls_images[this.n_index++ % this.ls_images.Count];
this.controlBack.ShowImage = this.ls_images[this.n_index % this.ls_images.Count];
}
}
private void mainGrid_MouseDown(object sender, MouseButtonEventArgs e)
{
if (this.controlFront.storyboard.Children.Count > 0)
{
if(this.controlBack.storyboard.Children.Count <= 0)
{
Canvas.SetZIndex(this.controlFront, 0);
this.controlFront.storyboard.Begin();
this.controlBack.GetHorizontalFlip();
rollNum--;
this.ResetStory();
}
}
else if(this.controlFront.storyboard.Children.Count <= 0)
{
if(this.controlBack.storyboard.Children.Count > 0)
{
this.controlBack.storyboard.Begin();
rollNum--;
this.ResetStory();
Canvas.SetZIndex(this.controlFront, -1);
this.controlFront.GetHorizontalFlip();
}
}
}
}
3、主窗體調(diào)用后臺(tái)邏輯
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
List<BitmapImage> ls_adv_img = new List<BitmapImage>();
List<string> listAdv = GetUserImages(@"C:\Image");
foreach (string a in listAdv)
{
BitmapImage img = new BitmapImage(new Uri(a));
ls_adv_img.Add(img);
}
this.rollImg.ls_images = ls_adv_img;
this.rollImg.Begin();
}
/// <summary>
/// 獲取當(dāng)前用戶的圖片文件夾中的圖片路徑列表(不包含子文件夾)
/// </summary>
private List<string> GetUserImages(string path)
{
List<string> images = new List<string>();
DirectoryInfo dir = new DirectoryInfo(path);
FileInfo[] files = GetPicFiles(path, "*.jpg,*.png,*.bmp,", SearchOption.TopDirectoryOnly);
if (files != null)
{
foreach (FileInfo file in files)
{
images.Add(file.FullName);
}
}
return images;
}
private FileInfo[] GetPicFiles(string picPath, string searchPattern, SearchOption searchOption)
{
List<FileInfo> ltList = new List<FileInfo>();
DirectoryInfo dir = new DirectoryInfo(picPath);
string[] sPattern = searchPattern.Replace(';', ',').Split(',');
for (int i = 0; i < sPattern.Length; i++)
{
FileInfo[] files = null;
try
{
files = dir.GetFiles(sPattern[i], searchOption);
}
catch (System.Exception ex)
{
files = new FileInfo[] { };
}
ltList.AddRange(files);
}
return ltList.ToArray();
}
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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