基于JavaScript實現(xiàn)猜數(shù)字游戲代碼實例
更新時間:2020年07月30日 10:22:33 作者:波爾
這篇文章主要介紹了基于JavaScript實現(xiàn)猜數(shù)字游戲代碼實例,文中通過示例代碼介紹的非常詳細,對大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價值,需要的朋友可以參考下
環(huán)境
- vscode 1.46
- Microsoft Edge 83
示例
以下內(nèi)容為了解和熟悉 JavaScript,不需要理解,能夠復(fù)制粘貼并正確運行即可。
新建網(wǎng)頁模板
在 vscode 中新建一個 index.html 文件,然后輸入以下內(nèi)容。
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>猜數(shù)字游戲</title>
<style>
html {
font-family: sans-serif;
}
body {
width: 50%;
max-width: 800px;
min-width: 480px;
margin: 0 auto;
}
.lastResult {
color: white;
padding: 3px;
}
</style>
</head>
<body>
<h1>猜數(shù)字游戲</h1>
<p>我剛才隨機選定了一個100以內(nèi)的自然數(shù)??茨隳芊裨?10 次以內(nèi)猜中它。每次我都會告訴你所猜的結(jié)果是高了還是低了。</p>
<div class="form">
<label for="guessField">請猜數(shù): </label>
<input type="text" id="guessField" class="guessField">
<input type="submit" value="確定" class="guessSubmit">
</div>
<div class="resultParas">
<p class="guesses"></p>
<p class="lastResult"></p>
<p class="lowOrHi"></p>
</div>
<script>
// 開始編寫 JavaScript 代碼
</script>
</body>
</html>
定義變量
首先將需要使用的變量都定義出來。
let randomNumber = Math.floor(Math.random() * 100) + 1;
const guesses = document.querySelector('.guesses');
const lastResult = document.querySelector('.lastResult');
const lowOrHi = document.querySelector('.lowOrHi');
const guessSubmit = document.querySelector('.guessSubmit');
const guessField = document.querySelector('.guessField');
let guessCount = 1;
let resetButton;
定義猜數(shù)字主邏輯
function checkGuess() {
let userGuess = Number(guessField.value);
if (guessCount === 1) {
guesses.textContent = '上次猜的數(shù):';
}
guesses.textContent += userGuess + ' ';
if (userGuess === randomNumber) {
lastResult.textContent = '恭喜你!猜對了';
lastResult.style.backgroundColor = 'green';
lowOrHi.textContent = '';
setGameOver();
} else if (guessCount === 10) {
lastResult.textContent = '!!!GAME OVER!!!';
setGameOver();
} else {
lastResult.textContent = '你猜錯了!';
lastResult.style.backgroundColor = 'red';
if(userGuess < randomNumber) {
lowOrHi.textContent = '你猜低了!';
} else if(userGuess > randomNumber) {
lowOrHi.textContent = '你猜高了';
}
}
guessCount++;
guessField.value = '';
guessField.focus();
}
結(jié)束游戲
function setGameOver() {
guessField.disabled = true;
guessSubmit.disabled = true;
resetButton = document.createElement('button');
resetButton.textContent = '開始新游戲';
document.body.appendChild(resetButton);
resetButton.addEventListener('click', resetGame);
}
重置游戲
function resetGame() {
guessCount = 1;
const resetParas = document.querySelectorAll('.resultParas p');
for (let i = 0 ; i < resetParas.length; i++) {
resetParas[i].textContent = '';
}
resetButton.parentNode.removeChild(resetButton);
guessField.disabled = false;
guessSubmit.disabled = false;
guessField.value = '';
guessField.focus();
lastResult.style.backgroundColor = 'white';
randomNumber = Math.floor(Math.random() * 100) + 1;
}
瀏覽器打開
用瀏覽器打開剛剛編寫的程序,試試游戲是否能夠正常運行。
附錄
源碼
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>猜數(shù)字游戲</title>
<style>
html {
font-family: sans-serif;
}
body {
width: 50%;
max-width: 800px;
min-width: 480px;
margin: 0 auto;
}
.lastResult {
color: white;
padding: 3px;
}
</style>
</head>
<body>
<h1>猜數(shù)字游戲</h1>
<p>我剛才隨機選定了一個100以內(nèi)的自然數(shù)??茨隳芊裨?10 次以內(nèi)猜中它。每次我都會告訴你所猜的結(jié)果是高了還是低了。</p>
<div class="form">
<label for="guessField">請猜數(shù): </label>
<input type="text" id="guessField" class="guessField">
<input type="submit" value="確定" class="guessSubmit">
</div>
<div class="resultParas">
<p class="guesses"></p>
<p class="lastResult"></p>
<p class="lowOrHi"></p>
</div>
<script>
let randomNumber = Math.floor(Math.random() * 100) + 1;
const guesses = document.querySelector('.guesses');
const lastResult = document.querySelector('.lastResult');
const lowOrHi = document.querySelector('.lowOrHi');
const guessSubmit = document.querySelector('.guessSubmit');
const guessField = document.querySelector('.guessField');
let guessCount = 1;
let resetButton;
function checkGuess() {
let userGuess = Number(guessField.value);
if (guessCount === 1) {
guesses.textContent = '上次猜的數(shù):';
}
guesses.textContent += userGuess + ' ';
if (userGuess === randomNumber) {
lastResult.textContent = '恭喜你!猜對了';
lastResult.style.backgroundColor = 'green';
lowOrHi.textContent = '';
setGameOver();
} else if (guessCount === 10) {
lastResult.textContent = '!!!GAME OVER!!!';
setGameOver();
} else {
lastResult.textContent = '你猜錯了!';
lastResult.style.backgroundColor = 'red';
if (userGuess < randomNumber) {
lowOrHi.textContent = '你猜低了!';
} else if (userGuess > randomNumber) {
lowOrHi.textContent = '你猜高了';
}
}
guessCount++;
guessField.value = '';
guessField.focus();
}
guessSubmit.addEventListener('click', checkGuess);
function setGameOver() {
guessField.disabled = true;
guessSubmit.disabled = true;
resetButton = document.createElement('button');
resetButton.textContent = '開始新游戲';
document.body.appendChild(resetButton);
resetButton.addEventListener('click', resetGame);
}
function resetGame() {
guessCount = 1;
const resetParas = document.querySelectorAll('.resultParas p');
for (let i = 0; i < resetParas.length; i++) {
resetParas[i].textContent = '';
}
resetButton.parentNode.removeChild(resetButton);
guessField.disabled = false;
guessSubmit.disabled = false;
guessField.value = '';
guessField.focus();
lastResult.style.backgroundColor = 'white';
randomNumber = Math.floor(Math.random() * 100) + 1;
}
</script>
</body>
</html>
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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