python實現(xiàn)滑雪游戲
更新時間:2020年02月22日 11:18:21 作者:微笑的丁總
這篇文章主要為大家詳細介紹了python實現(xiàn)滑雪游戲,文中示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下
本文實例為大家分享了python實現(xiàn)滑雪游戲的具體代碼,供大家參考,具體內(nèi)容如下
# coding: utf-8
# 滑雪小游戲
import sys
import pygame
import random
from pygame.locals import *
# 滑雪者類
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
# 滑雪者的朝向(-2到2)
self.direction = 0
self.imgs = ["./images/skier_forward.png", "./images/skier_right1.png", "./images/skier_right2.png", "./images/skier_left2.png", "./images/skier_left1.png"]
self.person = pygame.image.load(self.imgs[self.direction])
self.rect = self.person.get_rect()
self.rect.center = [320, 100]
self.speed = [self.direction, 6-abs(self.direction)*2]
# 改變滑雪者的朝向
# 負數(shù)為向左,正數(shù)為向右,0為向前
def turn(self, num):
self.direction += num
self.direction = max(-2, self.direction)
self.direction = min(2, self.direction)
center = self.rect.center
self.person = pygame.image.load(self.imgs[self.direction])
self.rect = self.person.get_rect()
self.rect.center = center
self.speed = [self.direction, 6-abs(self.direction)*2]
return self.speed
# 移動滑雪者
def move(self):
self.rect.centerx += self.speed[0]
self.rect.centerx = max(20, self.rect.centerx)
self.rect.centerx = min(620, self.rect.centerx)
# 障礙物類
# Input:
# -img_path: 障礙物圖片路徑
# -location: 障礙物位置
# -attribute: 障礙物類別屬性
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self, img_path, location, attribute):
pygame.sprite.Sprite.__init__(self)
self.img_path = img_path
self.image = pygame.image.load(self.img_path)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = self.location
self.attribute = attribute
self.passed = False
# 移動
def move(self, num):
self.rect.centery = self.location[1] - num
# 創(chuàng)建障礙物
def create_obstacles(s, e, num=10):
obstacles = pygame.sprite.Group()
locations = []
for i in range(num):
row = random.randint(s, e)
col = random.randint(0, 9)
location = [col*64+20, row*64+20]
if location not in locations:
locations.append(location)
attribute = random.choice(["tree", "flag"])
img_path = './images/tree.png' if attribute=="tree" else './images/flag.png'
obstacle = ObstacleClass(img_path, location, attribute)
obstacles.add(obstacle)
return obstacles
# 合并障礙物
def AddObstacles(obstacles0, obstacles1):
obstacles = pygame.sprite.Group()
for obstacle in obstacles0:
obstacles.add(obstacle)
for obstacle in obstacles1:
obstacles.add(obstacle)
return obstacles
# 顯示游戲開始界面
def Show_Start_Interface(Demo, width, height):
Demo.fill((255, 255, 255))
tfont = pygame.font.Font('./font/simkai.ttf', width//4)
cfont = pygame.font.Font('./font/simkai.ttf', width//20)
title = tfont.render(u'滑雪游戲', True, (255, 0, 0))
content = cfont.render(u'按任意鍵開始游戲', True, (0, 0, 255))
trect = title.get_rect()
trect.midtop = (width/2, height/10)
crect = content.get_rect()
crect.midtop = (width/2, height/2.2)
Demo.blit(title, trect)
Demo.blit(content, crect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
return
# 主程序
def main():
'''
初始化
'''
pygame.init()
# 聲音
pygame.mixer.init()
pygame.mixer.music.load("./music/bg_music.mp3")
pygame.mixer.music.set_volume(0.4)
pygame.mixer.music.play(-1)
# 屏幕
screen = pygame.display.set_mode([640, 640])
pygame.display.set_caption('滑雪游戲-公眾號:Charles的皮卡丘')
# 主頻
clock = pygame.time.Clock()
# 滑雪者
skier = SkierClass()
# 記錄滑雪的距離
distance = 0
# 創(chuàng)建障礙物
obstacles0 = create_obstacles(20, 29)
obstacles1 = create_obstacles(10, 19)
obstaclesflag = 0
obstacles = AddObstacles(obstacles0, obstacles1)
# 分數(shù)
font = pygame.font.Font(None, 50)
score = 0
score_text = font.render("Score: "+str(score), 1, (0, 0, 0))
# 速度
speed = [0, 6]
Show_Start_Interface(screen, 640, 640)
'''
主循環(huán)
'''
# 更新屏幕
def update():
screen.fill([255, 255, 255])
pygame.display.update(obstacles.draw(screen))
screen.blit(skier.person, skier.rect)
screen.blit(score_text, [10, 10])
pygame.display.flip()
while True:
# 左右鍵控制人物方向
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
speed = skier.turn(1)
skier.move()
distance += speed[1]
if distance >= 640 and obstaclesflag == 0:
obstaclesflag = 1
obstacles0 = create_obstacles(20, 29)
obstacles = AddObstacles(obstacles0, obstacles1)
if distance >= 1280 and obstaclesflag == 1:
obstaclesflag = 0
distance -= 1280
for obstacle in obstacles0:
obstacle.location[1] = obstacle.location[1] - 1280
obstacles1 = create_obstacles(10, 19)
obstacles = AddObstacles(obstacles0, obstacles1)
# 用于碰撞檢測
for obstacle in obstacles:
obstacle.move(distance)
# 碰撞檢測
is_hit = pygame.sprite.spritecollide(skier, obstacles, False)
if is_hit:
if is_hit[0].attribute == "tree" and not is_hit[0].passed:
score -= 50
skier.person = pygame.image.load("./images/skier_fall.png")
update()
# 摔倒后暫停一會再站起來
pygame.time.delay(1000)
skier.person = pygame.image.load("./images/skier_forward.png")
skier.direction = 0
speed = [0, 6]
is_hit[0].passed = True
elif is_hit[0].attribute == "flag" and not is_hit[0].passed:
score += 10
obstacles.remove(is_hit[0])
score_text = font.render("Score: "+str(score), 1, (0, 0, 0))
update()
clock.tick(40)
if __name__ == '__main__':
main()
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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