android繪制觸點(diǎn)軌跡的代碼
本文實(shí)例為大家分享了android繪制觸點(diǎn)軌跡的具體代碼,供大家參考,具體內(nèi)容如下
重點(diǎn)函數(shù)是onTouchEvent(),所有的觸摸事件都會在View的這個(gè)函數(shù)里面處理
單點(diǎn)觸控
單點(diǎn)觸控的event是通過event.getAction()獲得的,一般最少需要考慮下面這三種情況
MotionEvent.ACTION_DOWN:
- 手指 初次接觸到屏幕 時(shí)觸發(fā)。
MotionEvent.ACTION_MOVE:
- 手指 在屏幕上滑動(dòng) 時(shí)觸發(fā),會多次觸發(fā)。
MotionEvent.ACTION_UP:
- 手指 離開屏幕 時(shí)觸發(fā)。
多點(diǎn)觸控
多點(diǎn)觸控的event是通過event.getActionMasked()獲得的,一般最少需要考慮下面這個(gè)五種情況,因?yàn)橛卸鄠€(gè)點(diǎn)需要處理,所以需要判斷event是哪一個(gè)觸摸點(diǎn)的事件,Android因此導(dǎo)入了比較多的概念,下面通過對關(guān)鍵函數(shù)的解析來說明。
注意:方法的說明中添加了我的注釋,請留意。另外,每一組函數(shù)和這個(gè)模塊最后都有我寫的總結(jié)性的文字。
MotionEvent提供了很多看似能直接得到觸摸點(diǎn)的方法,但是,這些方法并不是直接拿來能用的,具體的關(guān)系如下
getAction()和getActionIndex()以及getActionMasked()
getAction()
/**
* Return the kind of action being performed.
* Consider using {@link #getActionMasked} and {@link #getActionIndex} to retrieve
* the separate masked action and pointer index.
* @return The action, such as {@link #ACTION_DOWN} or
* the combination of {@link #ACTION_POINTER_DOWN} with a shifted pointer index.
*/
public final int getAction() {
return nativeGetAction(mNativePtr);//注意返回值表達(dá)式
}
getActionIndex()
public static final int ACTION_POINTER_INDEX_MASK = 0xff00;
public static final int ACTION_POINTER_INDEX_SHIFT = 8;
/**
* For {@link #ACTION_POINTER_DOWN} or {@link #ACTION_POINTER_UP}
* as returned by {@link #getActionMasked}, this returns the associated
* pointer index.
* The index may be used with {@link #getPointerId(int)},
* {@link #getX(int)}, {@link #getY(int)}, {@link #getPressure(int)},
* and {@link #getSize(int)} to get information about the pointer that has
* gone down or up.
* @return The index associated with the action.
*/
public final int getActionIndex() {
//這個(gè)表達(dá)式實(shí)際就是說取getAction()函數(shù)返回值的高8位
return (nativeGetAction(mNativePtr) & ACTION_POINTER_INDEX_MASK)
>> ACTION_POINTER_INDEX_SHIFT;
}
getActionMasked()
public static final int ACTION_MASK = 0xff;
/**
* Return the masked action being performed, without pointer index information.
* Use {@link #getActionIndex} to return the index associated with pointer actions.
* @return The action, such as {@link #ACTION_DOWN} or {@link #ACTION_POINTER_DOWN}.
*/
public final int getActionMasked() {
//這個(gè)表達(dá)式的意思就是說取getAction()函數(shù)的低8位
return nativeGetAction(mNativePtr) & ACTION_MASK;
}
總結(jié):這就很簡單明了了,Acton包含兩個(gè)部分,高8位表示觸摸點(diǎn)的index,低8位表示具體的事件。
注意這里的觸摸點(diǎn)的index,指的是Action中的,而不是event中的,這是兩個(gè)概念。
getPointerId()和findPointerIndex()
getPointerID()
//注意函數(shù)的注釋第一句的說明,表示,返回的id叫pointer identifier,是和event里面的數(shù)據(jù)關(guān)聯(lián)的
/**
* Return the pointer identifier associated with a particular pointer
* data index in this event. The identifier tells you the actual pointer
* number associated with the data, accounting for individual pointers
* going up and down since the start of the current gesture.
* @param pointerIndex Raw index of pointer to retrieve. Value may be from 0
* (the first pointer that is down) to {@link #getPointerCount()}-1.
*/
public final int getPointerId(int pointerIndex) {
return nativeGetPointerId(mNativePtr, pointerIndex);
}
findPointerIndex()
//注意函數(shù)的注釋里面第一句,意思是提供一個(gè)pointer identifier,返回event中對應(yīng)數(shù)據(jù)的index
//index of data的作用是傳給event.getX()等其他的函數(shù)來獲取坐標(biāo)等信息
//所以這個(gè)函數(shù)的名字改成getPointerDataIndex比較合適
/**
* Given a pointer identifier, find the index of its data in the event.
*
* @param pointerId The identifier of the pointer to be found.
* @return Returns either the index of the pointer (for use with
* {@link #getX(int)} et al.), or -1 if there is no data available for
* that pointer identifier.
*/
public final int findPointerIndex(int pointerId) {
return nativeFindPointerIndex(mNativePtr, pointerId);
}
總結(jié):這里引入了兩個(gè)概念,一個(gè)是pointer identifier,很好理解,就是指針的id,一個(gè)是index of its data.
總結(jié)
MotionEvent.getAction返回的是actionIndex和mask的連接體,通過actionIndex可以獲取到對應(yīng)的pointerID,通過pointerID可以獲取到對應(yīng)數(shù)據(jù)包的ID,然后通過getX()來獲取對應(yīng)的數(shù)據(jù)信息
基本的使用方法示例
int index = event.getActionIndex(); int id = event.getPointerId(index); int pointerIndex = event.findPointerIndex(id); int x=getX(pointerIndex); int y=getY(pointerIndex);
MotionEvent.ACTION_POINTER_DOWN:
- 多點(diǎn)觸控時(shí)按下手指時(shí)觸發(fā),如果當(dāng)前只有一個(gè)點(diǎn),則不會觸發(fā)此事件。
MotionEvent.ACTION_POINTER_DOWN:
- 多點(diǎn)觸控抬起手指時(shí)觸發(fā),如果當(dāng)前只有一個(gè)點(diǎn),則不會觸發(fā)此事件。
MotionEvent.ACTION_DOWN:
- 第一個(gè)手指按下時(shí)觸發(fā)
MotionEvent.ACTION_UP:
- 最后一個(gè)手指離開時(shí)觸發(fā)
MotionEvent.ACTION_MOVE:
1.所有的手指滑動(dòng)時(shí)觸發(fā)此事件
2.如果有多個(gè)點(diǎn),同時(shí)移動(dòng),需要在ACTION_MOVE里面添加循環(huán)語句。
3.考慮到刷新效率的問題,可以通過event.getHistoricalX()和event.getHistoricalY()來獲取存在緩存中的數(shù)據(jù),后面的例子中有說明
實(shí)例
獲取默認(rèn)屏幕長和寬的代碼
WindowManager manager=(WindowManager) getApplicationContext().getSystemService(Context.WINDOW_SERVICE); DisplayMetrics displayMetrics=new DisplayMetrics(); Display display=manager.getDefaultDisplay(); display.getMetrics(displayMetrics); screenW=displayMetrics.widthPixels; screenH=displayMetrics.heightPixels;
自定義View的代碼
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import java.util.HashMap;
import java.util.Map;
public class TouchTraceView extends View
{
Context mContext;
private Paint line_paint, text_paint, countPaint;
int screenW, screenH;
FactoryApplication app;
private int paintColor = Color.RED;
Map<Integer, TouchPoint> pointMap;
float back_x1, back_y1, back_x2, back_y2;
public TouchTraceView(Context context, AttributeSet attr)
{
super(context, attr);
mContext = context;
app = ;//作用僅僅是獲取默認(rèn)屏幕的長和寬
this.screenH = app.screenH;
this.screenW = app.screenW;
pointMap = new HashMap<>();
initPaint();
}
private void initPaint()
{
line_paint = new Paint();
line_paint.setAntiAlias(true);
line_paint.setColor(paintColor);
text_paint = new Paint();
text_paint.setAntiAlias(true);
text_paint.setColor(Color.BLUE);
text_paint.setTextSize(30);
countPaint = new Paint();
countPaint.setAntiAlias(true);
countPaint.setColor(Color.GREEN);
countPaint.setTextSize(60);
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
int num = pointMap.size();
if (num == 0)
{
clearDraw(canvas);
return;
}
for (Map.Entry<Integer, TouchPoint> entry : pointMap.entrySet())
{
TouchPoint point = entry.getValue();
canvas.drawLine(0, point.y, getWidth(), point.y, line_paint);
canvas.drawLine(point.x, 0, point.x, getHeight(), line_paint);
if (num == 1)
{
canvas.drawText(" (" + point.x + "," + point.y + ")", screenW / 2, screenH / 2, text_paint);
} else
{
canvas.drawText(String.valueOf(pointMap.size()), screenW / 2, screenH / 2, countPaint);
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
int index = event.getActionIndex();
int id = event.getPointerId(index);
int pointerIndex = event.findPointerIndex(id);
int pointerCount = event.getPointerCount();
int historySize = event.getHistorySize();
switch (event.getActionMasked())
{
case MotionEvent.ACTION_POINTER_DOWN:
pointMap.put(pointerIndex, new TouchPoint(event.getX(pointerIndex), event.getY(pointerIndex)));
break;
case MotionEvent.ACTION_POINTER_UP:
pointMap.remove(pointerIndex);
break;
case MotionEvent.ACTION_MOVE:
for (int h = 0; h < historySize; h++)
{
for (int p = 0; p < pointerCount; p++)
{
pointMap.put(p, new TouchPoint(event.getHistoricalX(p, h), event.getHistoricalY(p, h)));
}
}
for (int p = 0; p < pointerCount; p++)
{
pointMap.put(p, new TouchPoint(event.getX(p), event.getY(p)));
}
break;
case MotionEvent.ACTION_DOWN:
pointMap.put(0, new TouchPoint(event.getX(pointerIndex), event.getY(pointerIndex)));
back_x1 = event.getX();
back_y1 = event.getY();
break;
case MotionEvent.ACTION_UP:
back_x2 = event.getX();
back_y2 = event.getY();
if (Math.abs(back_x1 - back_x2) > screenW / 2 && Math.abs(back_y1 - back_y2) > screenH / 2)
{
callOnClick();
}
pointMap.clear();
break;
default:
break;
}
if (event.getPointerCount() == 0) pointMap.clear();
invalidate();
return true;
}
class TouchPoint
{
public float x = 0;
public float y = 0;
TouchPoint(float x, float y)
{
this.x = x;
this.y = y;
}
}
void clearDraw(Canvas canvas)
{
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawPaint(paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));
canvas.drawColor(Color.WHITE);
}
}
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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