java實現(xiàn)斗地主游戲
感想:
第一次寫博客,感覺編輯器挺復雜厲害的,感覺自己的內(nèi)容挺簡單的。有什么問題請多多指教!
思路:
1、創(chuàng)建一個撲克牌的實體類Poker,設置了四個參數(shù):花色、數(shù)字、牌值(判斷大?。⑹欠竦刂髋?,實現(xiàn)getset方法和構造方法;
2、創(chuàng)建一個玩家的實體類Player,設置了四個參數(shù): 初始牌集合,排序后牌集合,牌值集合,是否地主,實現(xiàn)getset方法和構造方法;
3、洗牌:循環(huán)嵌套花色數(shù)組跟數(shù)字數(shù)組生成52個Poker,手動加入大小王Poker,放進map(int,Poker)里面,利用Collections.shuffle隨機排序map的key,再根據(jù)key生成排序后的Poker集合
4、發(fā)牌:生成3個玩家對象,拿到洗牌后的集合,前51張牌為玩家牌,后3張為地主牌,在51張牌中隨機一張為地主牌,遍歷玩家牌分配個每一個Player,同時根據(jù)玩家牌的牌值生成集合grades存進Player對象中,將grades轉為int數(shù)組并進行升序排序,根據(jù)grade取得新Poker集合分配給玩家。
Poker類:
package com.company;
public class Poker {
private String color;
private String number;
private int grade;
boolean isLandowners;
public boolean isLandowners() {
return isLandowners;
}
public void setLandowners(boolean landowners) {
isLandowners = landowners;
}
public int getGrade() {
return grade;
}
public void setGrade(int grade) {
this.grade = grade;
}
public String getColor() {
return color;
}
public void setColor(String color) {
this.color = color;
}
public String getNumber() {
return number;
}
public void setNumber(String number) {
this.number = number;
}
public Poker() {
}
public Poker(String color, String number ,int grade,boolean isLandowners) {
this.color = color;
this.number = number;
this.grade=grade;
this.isLandowners=isLandowners;
}
public String toString() {
return this.getColor()+this.getNumber();
}
}
Player類:
package com.company;
import java.util.ArrayList;
import java.util.LinkedList;
public class Player {
private ArrayList<Poker> pokers;
private boolean isLandower;
private ArrayList<Poker> newPokers;
private LinkedList<Integer> grades;
public LinkedList<Integer> getGrades() {
return grades;
}
public void setGrades(LinkedList<Integer> grades) {
this.grades = grades;
}
public ArrayList<Poker> getNewPokers() {
return newPokers;
}
public void setNewPokers(ArrayList<Poker> newPokers) {
this.newPokers = newPokers;
}
public boolean isLandower() {
return isLandower;
}
public void setLandower(boolean landower) {
isLandower = landower;
}
public Player() {
}
public ArrayList<Poker> getPokers() {
return pokers;
}
public void setPokers(ArrayList<Poker> pokers) {
this.pokers = pokers;
}
}
洗牌:
/*洗牌*/
public static LinkedList<Poker> getPokerList() {
LinkedList<Poker> pokers = new LinkedList<Poker>();
LinkedList<Poker> newPokers = new LinkedList<Poker>();
ArrayList<Integer> arrayList = new ArrayList<>();
int[] arr;
/*生成54張撲克牌(Poker對象)*/
/*用嵌套循環(huán)生成從方塊3到黑桃2的Poker對象,放進Poker的LinkedList保證順序*/
String[] colors = {"♦", "♣", "♥", "♠"};
String[] numbers = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};
for (int i = 0; i < numbers.length; i++) {
for (int j = 0; j < colors.length; j++) {
Poker p = new Poker(colors[j], numbers[i], (4 * i) + j + 1, false);
pokers.add(p);
}
}
/*添加大小王*/
pokers.add(new Poker("black", "☆", 53, false));
pokers.add(new Poker("red", "☆", 54, false));
/*將生成的54張撲克牌從1到54放進map*/
for (int z = 1; z <= pokers.size(); z++) {
map.put(z, pokers.get(z - 1));
}
/*遍歷Map,將每個Poker對應的key放進 ArrayList<Integer> arrayList */
Set<Map.Entry<Integer, Poker>> set = map.entrySet();
Iterator it = set.iterator();
while (it.hasNext()) {
Map.Entry<Integer, Poker> e = (Map.Entry<Integer, Poker>) it.next();
arrayList.add(e.getKey());
}
/*利用Collections.shuffle隨機排序key*/
Collections.shuffle(arrayList);
/*將亂序后的key對于的Poker放進newPokers里面 */
for (Integer i : arrayList) {
newPokers.add(map.get(i));
}
return newPokers;
}
發(fā)牌:
/*發(fā)牌*/
/*根據(jù)玩家人數(shù)生成Player,默認num=3*/
private static void sentPoker(int num) {
/*獲取洗牌后的LinkedList,保證順序*/
LinkedList<Poker> Allpokers = getPokerList();
ArrayList<Poker> pokers = new ArrayList<>();
ArrayList<Poker> BottomPokers = new ArrayList<>();
/*生成玩家對象*/
for (int i = 0; i < num; i++) {
Player p = new Player();
players.add(p);
}
/*前50張牌為玩家牌,后三張為底牌*/
for (int p = 0; p < Allpokers.size(); p++) {
if (p <= 50) {
pokers.add(Allpokers.get(p));
} else {
BottomPokers.add(Allpokers.get(p));
}
}
/*玩家牌中隨機一張為地主牌*/
Random rand = new Random();
int s = rand.nextInt(51);
pokers.get(s).setLandowners(true);
System.out.println("地主牌: " + pokers.get(s));
/*根據(jù)num生成Player對象*/
for (int j = 0; j < num; j++) {
/*玩家的牌值集合*/
LinkedList<Integer> grades = new LinkedList<>();
/*玩家的手牌集合*/
ArrayList<Poker> playerPokers = new ArrayList<Poker>();
/*根據(jù)玩家個數(shù)分配玩家牌*/
for (int z = j; z < pokers.size(); z = z + num) {
playerPokers.add(pokers.get(z));
grades.add(pokers.get(z).getGrade());
players.get(j).setPokers(playerPokers);
players.get(j).setGrades(grades);
}
/*根據(jù)玩家牌中的地主牌設置玩家是否地主*/
for (Poker p : players.get(j).getPokers()) {
if (p.isLandowners() == true) {
players.get(j).setLandower(true);
}
}
/*根據(jù)玩家的牌值集合生成數(shù)組*/
Integer[] gs = new Integer[players.get(j).getGrades().size()];
grades.toArray(gs);
/*排序數(shù)組,由低到高*/
Arrays.sort(gs);
/*排序后的玩家牌*/
ArrayList<Poker> newPokers = new ArrayList<>();
for (int g = 0; g < gs.length; g++) {
Poker p = map.get(gs[g]);
newPokers.add(p);
}
players.get(j).setNewPokers(newPokers);
System.out.println("玩家" + (j + 1) + ": " + players.get(j).getNewPokers() + " 是否地主:" + players.get(j).isLandower());
}
System.out.print("底牌為: ");
for (Poker p : BottomPokers) {
System.out.print(p + " ");
}
}
效果如下:

以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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