Android自定義控件實現帶數值和動畫的圓形進度條
本文實例實現一個如下圖所示的Android自定義控件,可以直觀地展示某個球隊在某個賽季的積分數和勝場、負場、平局數

首先對畫布進行區(qū)域劃分,整個控件分上下兩部分
上邊是個大的圓環(huán),圓環(huán)中間兩行文字,沒什么難度,選好圓心坐標和半徑后直接繪制即可,繪制文字也是如此。
下部分是三個小的圓弧進度條,弧的末端繪制一個小的實心圓
首先選好坐標和半徑,然后先繪制三個圓環(huán)作為弧形進度條的背景
之后從12點鐘開始繪制進度弧,知道了圓環(huán)的圓心和半徑,也知道了弧對應于12點鐘和圓環(huán)圓心的偏移角度
通過三角函數可以計算出進度弧終點坐標,以進度弧終點坐標為圓心繪制一個小的實心圓即可
動畫效果通過Handler的postDelayed方法觸發(fā)重繪即可實現
在項目中的效果如圖所示:

測試代碼如下:
final Random random=new Random();
final ScoreBoardView myView=(ScoreBoardView)findViewById(R.id.custom_view);
myView.setOnClickListener(new View.OnClickListener(){
@Override
public void onClick(View v){
myView.setColor(Color.BLUE);
myView.setScore(random.nextInt(28));
myView.setWinDrawLose(random.nextInt(12),random.nextInt(15),random.nextInt(26));
}
});
完整代碼如下:
public class ScoreBoardView extends View {
private Context context;
/*弧的顏色*/
private int mColor;
/*積分數,勝場數,平局數,負場數*/
private int mScore, mWinNumber, mDrawNumber, mLoseNumber;
/*傳入數字的最大值*/
private final int FULL_SCORE = 30;
/*動畫插值器*/
DecelerateInterpolator mDecelerateInterpolator = new DecelerateInterpolator();
/*動畫持續(xù)時間(刷新次數)*/
private int mDuration = 10;
/*動畫刷新過程中的當前值*/
private int mCurrentTime = 0;
private TypedValue typedValue;
private TypedValue typedValue1;
private Handler mHandler = new Handler();
private Runnable mAnimation = new Runnable() {
@Override
public void run() {
if (mCurrentTime < mDuration) {
mCurrentTime++;
/*導致重繪調用onDraw,onDraw最后再次postDelay執(zhí)行此動畫,直到達到指定的次數*/
ScoreBoardView.this.invalidate();
}
}
};
/*繪制圖形*/
private Paint paint = new Paint();
/*繪制文字*/
private Paint paintText = new Paint();
public ScoreBoardView(Context context) {
super(context);
this.context=context;
init();
}
public ScoreBoardView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context=context;
init();
}
public ScoreBoardView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.context=context;
init();
}
private void init() {
/*數據初始化,默認屬性*/
mColor = Color.rgb(95, 112, 72);
mScore = 0;
mWinNumber = 0;
mDrawNumber = 0;
mLoseNumber = 0;
typedValue=new TypedValue();
typedValue1=new TypedValue();
context.getTheme().resolveAttribute(R.attr.maintextclor, typedValue, true);
context.getTheme().resolveAttribute(R.attr.maintextclor_reverse,typedValue1,true);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
/*獲取控件總的寬高*/
float totalWidth = getWidth();
float totalHeight = getHeight();
/*
* DecelerateInterpolator:動畫從開始到結束,變化率是一個減速的過程。
* AccelerateInterpolator:動畫從開始到結束,變化率是一個加速的過程。
* CycleInterpolator:動畫從開始到結束,變化率是循環(huán)給定次數的正弦曲線
* AccelerateDecelerateInterpolator:動畫從開始到結束,變化率是先加速后減速的過程。
* LinearInterpolator:動畫從開始到結束,變化率是線性變化。
* */
/*計算當前時刻動畫進度值*/
float AnimCurrentValue =mDecelerateInterpolator.getInterpolation(1.0f * mCurrentTime / mDuration);
/*圖形畫筆設置*/
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
/*積分數,上邊的大圓*/
paint.setStrokeWidth(4);
paint.setColor(mColor);
/*積分大圓的中心坐標和半徑*/
float score_radius = totalHeight * 1 / 5, score_circle_x = totalWidth / 2, score_circle_y = totalHeight / 3;
/*繪制圓弧*/
canvas.drawCircle(score_circle_x, score_circle_y, score_radius, paint);
/*文字畫筆基本設置*/
paintText.setAntiAlias(true);
paintText.setStyle(Paint.Style.STROKE);
/*文字從中間開始繪制*/
/*Paint.Align.CENTER:The text is drawn centered horizontally on the x,y origin*/
paintText.setTextAlign(Paint.Align.CENTER);
/*文字畫筆大小和顏色設置*/
paintText.setTextSize(score_radius * 3 / 4);
paintText.setColor(getResources().getColor(typedValue.resourceId));
/*圓心位置繪制積分數值*/
canvas.drawText("" + mScore, score_circle_x, score_circle_y, paintText);
/*縮小字體繪制文本信息*/
paintText.setTextSize(score_radius * 1 / 4);
paintText.setAlpha(80);
/*圓心下邊繪制文本*/
canvas.drawText("積分", score_circle_x, score_circle_y + score_radius / 2, paintText);
/*設置畫筆,畫下邊的三個小圓*/
paint.setStrokeWidth(4);
paint.setAlpha(255);
/*下邊三個小圓的半徑*/
float small_radius = totalHeight / 10;
/*三個小圓的圓心的x坐標*/
float[] circleXs = new float[]{totalWidth / 2 - score_radius * 3 / 2,
totalWidth / 2,
totalWidth / 2 + score_radius * 3 / 2};
/*三個小圓的圓心的y坐標*/
float circleY = totalHeight * 3 / 4;
/*計算三個小圓弧掃過的角度*/
float[] theta_values = new float[]{360 * mWinNumber / FULL_SCORE* AnimCurrentValue,
360 * mDrawNumber / FULL_SCORE* AnimCurrentValue,
360 * mLoseNumber / FULL_SCORE* AnimCurrentValue};
/*設置畫筆顏色,繪制外圍圓環(huán)*/
paint.setColor(getResources().getColor(typedValue1.resourceId));
/*分別繪制三個外圍圓環(huán)*/
canvas.drawCircle(circleXs[0], circleY, small_radius, paint);//畫WIN背景圓
canvas.drawCircle(circleXs[1], circleY, small_radius, paint);//畫DRAW背景圓
canvas.drawCircle(circleXs[2], circleY, small_radius, paint);//畫LOSE背景圓
/*更改畫筆顏色,繪制圓弧進度條*/
paint.setColor(mColor);
/*drawArc的起始角度是3點鐘方向,因此要從12點鐘方向開始繪制,起始角度為270度*/
canvas.drawArc(new RectF(circleXs[0] - small_radius,
circleY - small_radius,
circleXs[0] + small_radius,
circleY + small_radius),
270, theta_values[0], false, paint);//畫WIN圓形進度條
canvas.drawArc(new RectF(circleXs[1] - small_radius,
circleY - small_radius,
circleXs[1] + small_radius,
circleY + small_radius),
270, theta_values[1], false, paint);//畫DRAW圓形進度條
canvas.drawArc(new RectF(circleXs[2] - small_radius,
circleY - small_radius,
circleXs[2] + small_radius,
circleY + small_radius),
270, theta_values[2], false, paint);//畫LOSE圓形進度條
/*繪制圓弧結束處的小圓點,實心圓*/
paint.setStyle(Paint.Style.FILL);
/*已知半徑、圓心位置、便宜角度,根據三角函數很方便計算出小實心圓圓心坐標*/
canvas.drawCircle(circleXs[0] + small_radius * (float) Math.sin(theta_values[0] * Math.PI / 180),
circleY - small_radius * (float) Math.cos(theta_values[0] * Math.PI / 180), 6, paint);//畫WIN末尾小圓點
canvas.drawCircle(circleXs[1] + small_radius * (float) Math.sin(theta_values[1] * Math.PI / 180),
circleY - small_radius * (float) Math.cos(theta_values[1] * Math.PI / 180), 6, paint);//畫DRAW末尾小圓點
canvas.drawCircle(circleXs[2] + small_radius * (float) Math.sin(theta_values[2] * Math.PI / 180),
circleY - small_radius * (float) Math.cos(theta_values[2] * Math.PI / 180), 6, paint);//畫LOSE末尾小圓點
/*繪制文字*/
paintText.setColor(getResources().getColor(typedValue.resourceId));
paintText.setTextSize(small_radius * 2 / 3);
/*測量文字大小,確定繪制文字時垂直方向的位置*/
Paint.FontMetrics fontMetrics = paint.getFontMetrics();
float textBaseLineOffset = (fontMetrics.bottom - fontMetrics.top) / 2 - fontMetrics.bottom;
/*在三個小圓的正中心位置繪制相應的數字*/
canvas.drawText("" + (int)(mWinNumber * AnimCurrentValue), circleXs[0], circleY + textBaseLineOffset, paintText);
canvas.drawText("" + (int)(mDrawNumber * AnimCurrentValue), circleXs[1], circleY + textBaseLineOffset, paintText);
canvas.drawText("" + (int)(mLoseNumber * AnimCurrentValue), circleXs[2], circleY + textBaseLineOffset, paintText);
/*調整字體大小,繪制文本信息*/
paintText.setTextSize(small_radius * 4 / 9);
canvas.drawText("勝場", circleXs[0], circleY - small_radius*4/3, paintText);
canvas.drawText("平局", circleXs[1], circleY - small_radius*4/3, paintText);
canvas.drawText("負場", circleXs[2], circleY - small_radius*4/3, paintText);
/*20ms刷新一次數據*/
mHandler.postDelayed(mAnimation, 20);//啟動動畫
}
public void setColor(int mColor) {
this.mColor = mColor;
invalidate();
}
public void setScore(int score) {
this.mScore = score;
invalidate();
}
public void setWinDrawLose(int win,int draw,int lose) {
this.mWinNumber = win;
this.mDrawNumber = draw;
this.mLoseNumber = lose;
mCurrentTime =0;
invalidate();
}
}
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
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