android實(shí)現(xiàn)背景音樂播放功能
參考了一下網(wǎng)上別人寫的,再使用的時(shí)候是放在新開的線程中來播放音樂的,后來發(fā)現(xiàn)每次進(jìn)入Activity后就會(huì)重復(fù)開始一個(gè)音樂播放的聲音。為了避免重復(fù)開啟播放功能我在原來代碼的基礎(chǔ)上增加了單例模式。這樣就避免了出現(xiàn)重復(fù)播放。
package com.liu.zhen.utils;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.media.MediaPlayer;
import android.util.Log;
/**
*
* This class is used for controlling background music
*
*/
public class BackgroundMusic {
private static BackgroundMusic backgroundMusic = null;
private static final String TAG = "Bg_Music";
private float mLeftVolume;
private float mRightVolume;
private Context mContext;
private MediaPlayer mBackgroundMediaPlayer;
private boolean mIsPaused;
private String mCurrentPath;
private BackgroundMusic(Context context) {
this.mContext = context;
initData();
}
public static BackgroundMusic getInstance(Context context) {
if (backgroundMusic == null) {
backgroundMusic = new BackgroundMusic(context);
}
return backgroundMusic;
}
// 初始化一些數(shù)據(jù)
private void initData() {
mLeftVolume = 0.5f;
mRightVolume = 0.5f;
mBackgroundMediaPlayer = null;
mIsPaused = false;
mCurrentPath = null;
}
/**
* 根據(jù)path路徑播放背景音樂
*
* @param path
* :assets中的音頻路徑
* @param isLoop
* :是否循環(huán)播放
*/
public void playBackgroundMusic(String path, boolean isLoop) {
if (mCurrentPath == null) {
// 這是第一次播放背景音樂--- it is the first time to play background music
// 或者是執(zhí)行end()方法后,重新被叫---or end() was called
mBackgroundMediaPlayer = createMediaplayerFromAssets(path);
mCurrentPath = path;
} else {
if (!mCurrentPath.equals(path)) {
// 播放一個(gè)新的背景音樂--- play new background music
// 釋放舊的資源并生成一個(gè)新的----release old resource and create a new one
if (mBackgroundMediaPlayer != null) {
mBackgroundMediaPlayer.release();
}
mBackgroundMediaPlayer = createMediaplayerFromAssets(path);
// 記錄這個(gè)路徑---record the path
mCurrentPath = path;
}
}
if (mBackgroundMediaPlayer == null) {
Log.e(TAG, "playBackgroundMusic: background media player is null");
} else {
// 若果音樂正在播放或已近中斷,停止它---if the music is playing or paused, stop it
mBackgroundMediaPlayer.stop();
mBackgroundMediaPlayer.setLooping(isLoop);
try {
mBackgroundMediaPlayer.prepare();
mBackgroundMediaPlayer.seekTo(0);
mBackgroundMediaPlayer.start();
this.mIsPaused = false;
} catch (Exception e) {
Log.e(TAG, "playBackgroundMusic: error state");
}
}
}
/**
* 停止播放背景音樂
*/
public void stopBackgroundMusic() {
if (mBackgroundMediaPlayer != null) {
mBackgroundMediaPlayer.stop();
// should set the state, if not , the following sequence will be
// error
// play -> pause -> stop -> resume
this.mIsPaused = false;
}
}
/**
* 暫停播放背景音樂
*/
public void pauseBackgroundMusic() {
if (mBackgroundMediaPlayer != null
&& mBackgroundMediaPlayer.isPlaying()) {
mBackgroundMediaPlayer.pause();
this.mIsPaused = true;
}
}
/**
* 繼續(xù)播放背景音樂
*/
public void resumeBackgroundMusic() {
if (mBackgroundMediaPlayer != null && this.mIsPaused) {
mBackgroundMediaPlayer.start();
this.mIsPaused = false;
}
}
/**
* 重新播放背景音樂
*/
public void rewindBackgroundMusic() {
if (mBackgroundMediaPlayer != null) {
mBackgroundMediaPlayer.stop();
try {
mBackgroundMediaPlayer.prepare();
mBackgroundMediaPlayer.seekTo(0);
mBackgroundMediaPlayer.start();
this.mIsPaused = false;
} catch (Exception e) {
Log.e(TAG, "rewindBackgroundMusic: error state");
}
}
}
/**
* 判斷背景音樂是否正在播放
*
* @return:返回的boolean值代表是否正在播放
*/
public boolean isBackgroundMusicPlaying() {
boolean ret = false;
if (mBackgroundMediaPlayer == null) {
ret = false;
} else {
ret = mBackgroundMediaPlayer.isPlaying();
}
return ret;
}
/**
* 結(jié)束背景音樂,并釋放資源
*/
public void end() {
if (mBackgroundMediaPlayer != null) {
mBackgroundMediaPlayer.release();
}
// 重新“初始化數(shù)據(jù)”
initData();
}
/**
* 得到背景音樂的“音量”
*
* @return
*/
public float getBackgroundVolume() {
if (this.mBackgroundMediaPlayer != null) {
return (this.mLeftVolume + this.mRightVolume) / 2;
} else {
return 0.0f;
}
}
/**
* 設(shè)置背景音樂的音量
*
* @param volume
* :設(shè)置播放的音量,float類型
*/
public void setBackgroundVolume(float volume) {
this.mLeftVolume = this.mRightVolume = volume;
if (this.mBackgroundMediaPlayer != null) {
this.mBackgroundMediaPlayer.setVolume(this.mLeftVolume,
this.mRightVolume);
}
}
/**
* create mediaplayer for music
*
* @param path
* the path relative to assets
* @return
*/
private MediaPlayer createMediaplayerFromAssets(String path) {
MediaPlayer mediaPlayer = null;
try {
AssetFileDescriptor assetFileDescritor = mContext.getAssets()
.openFd(path);
mediaPlayer = new MediaPlayer();
mediaPlayer.setDataSource(assetFileDescritor.getFileDescriptor(),
assetFileDescritor.getStartOffset(),
assetFileDescritor.getLength());
mediaPlayer.prepare();
mediaPlayer.setVolume(mLeftVolume, mRightVolume);
} catch (Exception e) {
mediaPlayer = null;
Log.e(TAG, "error: " + e.getMessage(), e);
}
return mediaPlayer;
}
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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